2024-05-17 09:19:48 +02:00
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let skill = `Divertissement (Chant)`
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2024-05-16 17:57:51 +02:00
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let currentCareer = this.actor.system.currentCareer;
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let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
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if (!currentCareer) return
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let inCurrentCareer = currentCareer.system.skills.includes(skill);
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2024-06-06 21:09:27 +02:00
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let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {};
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if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
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2024-05-16 17:57:51 +02:00
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{
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existingSkill.system.advances.costModifier = -5;
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}
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else
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{
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2024-06-06 21:09:27 +02:00
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perfectPitchAdded[skill] = true;
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2024-05-16 17:57:51 +02:00
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currentCareer.system.skills.push(skill);
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2024-06-06 21:09:27 +02:00
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setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
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2024-05-16 17:57:51 +02:00
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}
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