2024-05-16 17:57:51 +02:00
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if (args.test.options.healWounds) {
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|
|
|
if (args.test.succeeded)
|
|
|
|
{
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let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)
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if (args.test.options.fieldDressing && args.test.result.reversed)
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{
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wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))
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|
}
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args.test.result.woundsHealed = wounds
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2024-05-17 12:46:44 +02:00
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args.test.result.other.push(`<b>${this.actor.name}</b> guérit <b>${wounds}</b> Points de Blessures du patient.`)
|
2024-05-16 17:57:51 +02:00
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}
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else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)
|
|
|
|
{
|
2024-05-17 12:46:44 +02:00
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|
args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
}
|