12 lines
511 B
JavaScript
12 lines
511 B
JavaScript
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let aoeDamage = this.effect.sourceTest.result.damage - 5 // Easily handle magic missile damage by just subtracting 5 from the item's (which has +10 base)
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this.script.scriptMessage(await this.actor.applyBasicDamage(aoeDamage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - Ablaze`})
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await test.roll();
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if (!test.succeeded)
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{
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this.actor.addCondition("ablaze");
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}
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