2024-05-16 17:57:51 +02:00
|
|
|
if (args.test.result.castOutcome == "failure")
|
|
|
|
{
|
2024-05-17 01:07:37 +02:00
|
|
|
ValueDialog.create("Sasir le nombre de Blessures perdues en échange de DR", this.effect.name, "0").then(async value => {
|
2024-05-16 17:57:51 +02:00
|
|
|
value = Math.clamped(value, 0, 3)
|
|
|
|
if (value == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (Number.isNumeric(value))
|
|
|
|
{
|
2024-05-17 01:07:37 +02:00
|
|
|
this.script.scriptNotification(`Perte de ${value} Blessures`)
|
2024-05-16 17:57:51 +02:00
|
|
|
this.actor.modifyWounds(-1 * value)
|
|
|
|
await this.item.system.toggleEquip();
|
|
|
|
args.test.addSL(value);
|
2024-05-17 01:07:37 +02:00
|
|
|
args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} DR`)
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|