2024-05-16 17:57:51 +02:00
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let location = this.item.system.location.key
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2024-05-17 12:46:44 +02:00
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let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâche l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
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2024-05-16 17:57:51 +02:00
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await test.roll();
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if (location && test.failed)
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{
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let dropped = this.item.system.weaponsAtLocation;
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if (dropped.length)
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{
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2024-05-17 12:46:44 +02:00
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this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(", ")}!`)
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2024-05-16 17:57:51 +02:00
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for(let weapon of dropped)
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{
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await weapon.system.toggleEquip();
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}
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}
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}
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return test.succeeded
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