foundryvtt-wh4-lang-fr-fr/scripts/zzk2uRSFjFHB5kjw.js

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2024-05-16 17:57:51 +02:00
let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)
if (args.test.isFumble && roll == 1 && !args.test.result.misfire) {
args.test.result.misfire = game.i18n.localize("Misfire") + " (Résultat 1)"
args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)
}
else if (args.test.isFumble && roll != 1)
args.test.result.other.push("Misfire Roll: " + roll)