foundryvtt-wh4-lang-fr-fr/babele-register.js

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Hooks.once('init', () => {
if(typeof Babele !== 'undefined') {
Babele.get().register({
module: 'WH4-fr-translation',
lang: 'fr',
dir: 'compendium'
});
Babele.get().registerConverters({
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"career_skills": (skills_list) => {
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console.log( "Thru here ..." );
var compendium = game.packs.find(p => p.collection === 'wfrp4e.skills');
var i;
var len = skills_list.length;
var re = /(.*)\((.*)\)/i;
for (i = 0; i < len; i++) {
var transl = compendium.i18nName( skills_list[i] );
if ( transl == skills_list[i] ) {
var res = re.exec( skills_list[i]);
if (res) {
//console.log("Matched/split:", res[1], res[2]);
var subword = game.i18n.localize(res[2].trim() );
var s1 = res[1].trim() + " ()";
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var translw = compendium.i18nName( s1 );
if (translw != s1) {
var res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")";
} else {
s1 = res[1].trim() + " ( )";
translw = compendium.i18nName( s1 );
var res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")";
}
}
}
skills_list[i] = transl;
}
return skills_list;
},
"career_talents": (talents_list) => {
var compendium = game.packs.find(p => p.collection === 'wfrp4e.talents');
var i;
var len = talents_list.length;
var re = /(.*)\((.*)\)/i;
for (i = 0; i < len; i++) {
var transl = compendium.i18nName( talents_list[i] );
if ( transl == talents_list[i] ) {
var res = re.exec( talents_list[i]);
if (res) {
//console.log("Matched/split:", res[1], res[2]);
var subword = game.i18n.localize(res[2].trim() );
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var s1 = res[1].trim(); // No () in talents table
var translw = compendium.i18nName( s1 );
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if (translw != s1) {
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transl = translw + "(" + subword + ")";
} else {
s1 = res[1].trim() + " ( )";
translw = compendium.i18nName( s1 );
var res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")";
}
}
}
talents_list[i] = transl;
}
return talents_list;
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},
// To avoid duplicateing class for all careers
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"generic_localization": (value) => {
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if ( value )
return game.i18n.localize( value.trim() );
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},
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"trapping_qualities_flaws": (value) => {
if ( value ) {
var list = value.split( "," );
var i=0;
var re = /(.*) (\d+)/i;
for (i=0; i<list.length; i++) {
var splitted = re.exec( list[i].trim() );
if ( splitted ) {
//console.log("FOund:", splitted[0], splitted[1], splitted[2] );
list[i] = game.i18n.localize( splitted[1] ) + " " + splitted[2];
} else {
list[i] = game.i18n.localize( list[i].trim() ) ;
}
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}
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return list.toString();
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}
},
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// Search back in careers the translated name of the groupe (as it is the name of the level career itself)
"career_careergroup": (value) => {
var compendium = game.packs.find(p => p.collection === 'wfrp4e.careers');
return compendium.i18nName( value );
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},
// Auto-translate duration
"spells_duration_range_target_damage": (value) => {
--console.log("Spell duration/range/damage/target :", value);
if ( value == "" ) return ""; // Hop !
if ( value == "Touch" ) return "Contact"; // Hop !
if ( value == "You" ) return "Vous"; // Hop !
if ( value == "Instant" ) return "Instantané"; // Hop !
var translw = value;
var re = /(.*) Bonus (\w*)/i;
var res = re.exec( value );
var unit = "";
if ( res ) { // Test "<charac> Bonus <unit>" pattern
if ( res[1] ) { // We have char name, then convert it
translw = "Bonus de " + game.i18n.localize( res[1].trim() );
}
unit = res[2];
} else {
re = /(\d+) (\w+)/i;
res = re.exec( value );
if (res) { // Test : "<number> <unit>" pattern
translw = res[1];
unit = res[2];
} else { // Test
re = /(\w+) (\w+)/i;
res = re.exec( value );
if (res) { // Test : "<charac> <unit>" pattern
translw = game.i18n.localize( res[1].trim() );
unit = res[2];
}
}
}
if ( unit == "hour") unit = "heure";
if ( unit == "hours") unit = "heures";
if ( unit == "days") unit = "jours";
if ( unit == "yard") unit = "mètre";
if ( unit == "yards") unit = "mètres";
translw += " " + unit;
return translw;
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}
});
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}
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} );