2024-05-16 17:57:51 +02:00
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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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if (test.failed)
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{
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let toughnessLost = parseInt(this.effect.sourceTest.result.SL)
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let currentModifier = this.actor.characteristics.t.modifier
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await this.actor.update({ "system.characteristics.t.modifier": currentModifier - toughnessLost })
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2024-05-17 01:07:37 +02:00
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this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> perd ${toughnessLost} points d'Endurance`)
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2024-05-16 17:57:51 +02:00
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if (this.actor.system.characteristics.t.value <= 0)
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{
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this.actor.addCondition("dead");
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}
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}
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