foundryvtt-wh4-lang-fr-fr/scripts/xpgXWoK2zDnG1uiF.js

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JavaScript
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let stunned = args.actor.hasCondition("stunned")
if (stunned)
{
stunned.system.scriptData = stunned.system.scriptData.filter(s => s.trigger != "dialog")
stunned.system._scripts = null;
}
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let poisoned = args.actor.hasCondition("poisoned")
if (poisoned)
{
poisoned.system.scriptData = poisoned.system.scriptData.filter(s => s.trigger != "dialog")
poisoned.system._scripts = null;
}
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let deafened = args.actor.hasCondition("deafened")
if (deafened)
{
deafened.system.scriptData = deafened.system.scriptData.filter(s => s.trigger != "dialog")
deafened.system._scripts = null;
}
let entangled = args.actor.hasCondition("entangled")
if (entangled)
{
entangled.system.scriptData = entangled.system.scriptData.filter(s => s.trigger != "dialog")
entangled.system._scripts = null;
}
let fatigued = args.actor.hasCondition("fatigued")
if (fatigued)
{
fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != "dialog")
fatigued.system._scripts = null;
}
let blinded = args.actor.hasCondition("blinded")
if (blinded)
{
blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != "dialog")
blinded.system._scripts = null;
}
let broken = args.actor.hasCondition("broken")
if (broken)
{
broken.system.scriptData = broken.system.scriptData.filter(s => s.trigger != "dialog")
broken.system._scripts = null;
}
let prone = args.actor.hasCondition("prone")
if (prone)
{
prone.system.scriptData = prone.system.scriptData.filter(s => s.trigger != "dialog")
prone.system._scripts = null;
}
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