foundryvtt-wh4-lang-fr-fr/reference_scripts/0FWto1oEr3jbWggw.js

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JavaScript
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells")
let text = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).result
lore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]
if (text == "GM's Choice")
{
return this.script.scriptNotification(text)
}
if (spellsWithLore.length > 0)
{
let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)
let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]
this.script.scriptNotification(selectedSpell.name);
this.actor.createEmbeddedDocuments("Item", [selectedSpell])
}
else
{
ui.notifications.notify(`Could not find ${lore} spell. Try Again`)
}