foundryvtt-wh4-lang-fr-fr/reference_scripts/3IGO7xEjRjat937X.js

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let fatigue = this.actor.hasCondition("fatigued")
if (fatigue)
{
this.script.scriptNotification("Removing Fatigued Condition, disabled effect")
this.effect.update({disabled : true})
await this.actor.removeCondition("fatigued")
}