foundryvtt-wh4-lang-fr-fr/reference_scripts/ugL5IBB6R2yWyMWd.js

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if (args.totalWoundLoss > 0)
{
let apply = await Dialog.confirm({title : this.effect.name, content : `<p>Appy ${this.effect.name} Damage? Attacker must have used bare hands or a melee weapon made of metal.`})
if (apply)
{
let damage = 5 + this.actor.characteristics.wp.bonus;
let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || "rArm";
let APatLoc = args.opposedTest.attacker.system.status.armour[loc];
let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)
let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;
damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)
let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});
msg += ` (ignored ${metalAP} metal AP on ${game.wfrp4e.config.locations[loc]})`
this.script.scriptMessage(msg)
}
}