2024-05-16 17:57:51 +02:00
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: "1 Corruption Point Gained"}})
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await test.roll();
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if (test.failed && this.actor.type == "character")
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{
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this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
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2024-05-17 12:46:44 +02:00
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this.script.scriptMessage("Gain d'1 Point de Corruption", {whisper : ChatMessage.getWhisperRecipients("GM")})
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2024-05-16 17:57:51 +02:00
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}
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