foundryvtt-wh4-lang-fr-fr/reference_scripts/3l7MQSa10Kve2K3P.js

2 lines
221 B
JavaScript
Raw Normal View History

this.script.scriptMessage(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))
this.actor.addCondition("ablaze");