foundryvtt-wh4-lang-fr-fr/reference_scripts/62Ky6bC1EnTllSJA.js

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if (this.effect.sourceActor.uuid != args.actor.uuid)
{
this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));
}