foundryvtt-wh4-lang-fr-fr/reference_scripts/AHZ8f7dfN8jNsYk6.js

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let token = this.actor.getActiveTokens()[0];
let target = args.data.targets[0];
let weapon = args.weapon;
if(!target || !token)
{
return;
}
let distance = canvas.grid.measureDistances([{ ray: new Ray({ x: token.center.x, y: token.center.y }, { x: target.center.x, y: target.center.y }) }], { gridSpaces: true })[0]
let currentBand
for (let band in weapon.range.bands)
{
if (distance >= weapon.range.bands[band].range[0] && distance <= weapon.range.bands[band].range[1])
{
currentBand = band;
break;
}
}
return [game.i18n.localize("Long Range"), game.i18n.localize("Extreme")].includes(currentBand)