foundryvtt-wh4-lang-fr-fr/reference_scripts/B950b0XnIUYCdVwu.js

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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name})
await test.roll();
if (test.succeeded)
{
if (args.totalWoundLoss <= parseInt(test.result.SL))
{
args.abort = `<strong>${this.effect.name}</strong>: Attack deflected and reflected`
}
args.modifiers.other.push({label : this.effect.name, value : -1 * parseInt(test.result.SL)})
}