foundryvtt-wh4-lang-fr-fr/reference_scripts/GZFsuynUhgZqwTGo.js

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if (args.totalWoundLoss >= 1)
{
let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Gained a Poisoned Condition", success: "Resisted the poison" }})
await test.roll();
if (test.failed)
{
args.actor.addCondition("poisoned");
}
}