foundryvtt-wh4-lang-fr-fr/reference_scripts/IPPDvZdE8kn3H9z7.js

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let test = await this.actor.setupSkill("Dodge", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await test.roll();
if (test.failed)
{
await this.actor.addCondition("grappling")
}