2024-05-16 17:57:51 +02:00
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if (this.actor.Species.toLowerCase() != "skaven") {
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2024-05-17 09:19:48 +02:00
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this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async test => {
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2024-05-16 17:57:51 +02:00
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await test.roll()
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if (test.failed)
|
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{
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let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)
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this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost })
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2024-05-17 09:19:48 +02:00
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this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> perd ${toughnessLost} points d'Endurance`)
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2024-05-16 17:57:51 +02:00
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}
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})
|
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}
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