11 lines
576 B
JavaScript
11 lines
576 B
JavaScript
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let roll = await new Roll("1d10").roll();
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this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))
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await this.actor.addCondition("deafened", 3)
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty: "average" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: "Gain a Broken Condition", success : "Avoided Broken Condition"}})
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await test.roll();
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if (test.failed)
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{
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this.actor.addCondition("broken")
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}
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