foundryvtt-wh4-lang-fr-fr/scripts/x2RLUUNB7BiIDYCP.js

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let difficulty = ""
if (this.effect.name.includes("Modéré"))
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difficulty = "easy"
else if (this.effect.name.includes("Sévère"))
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difficulty = "average"
else
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {context : {failure : this.actor.name + " dies from Blight"}, fields: {difficulty}, skipTargets: true, appendTitle : " - Blight"})
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}