foundryvtt-wh4-lang-fr-fr/scripts/v5xrDWcrTNFJkyQB.js

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let choice1 = [
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{
type : "skill",
name : "Projectiles (Arc)",
diff : {
system : {
advances : {
value : 10
}
}
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}
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},
{
type : "weapon",
name : "Longbow",
},
{
type : "ammunition",
name : "Arrow",
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}
]
let choice2 = [
]
let choice = await Dialog.wait({
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title : "Option",
content :
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`<p>
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Ajouter une option?
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</p>
<ol>
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<li>Projectiles (Arc) +10 et un Arc Long avec 12 flèches</li>
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</ol>
`,
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buttons : {
1 : {
label : "Yes",
callback : () => {
return choice1;
}
},
2 : {
label : "No",
callback : () => {
return choice2;
}
}
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}
})
let updateObj = this.actor.toObject();
let items = []
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for (let c of choice)
{
let existing
if (c.type == "skill")
{
existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
if (existing && c.diff?.system?.advances?.value)
{
existing.system.advances.value += c.diff.system.advances.value
}
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}
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if (!existing)
{
let item = await game.wfrp4e.utility.find(c.name, c.type)
if (item)
{
let equip = item.system.tags.has("equippable");
item = item.toObject()
if (equip)
{
item.system.equipped.value = true;
}
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
}
else
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
}
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);