foundryvtt-wh4-lang-fr-fr/scripts/LyAK0dVDS5L09yq2.js

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let caster = this.effect.sourceActor
if (caster)
{
let bonus = caster.system.characteristics.wp.bonus
this.actor.modifyWounds(bonus)
this.script.scriptMessage(`<strong>${this.actor.prototypeToken.name}</strong> récupère ${bonus} Blessures`)
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}