foundryvtt-wh4-lang-fr-fr/scripts/f062aa2BNClx08D6.js

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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
let toughnessLost = parseInt(this.effect.sourceTest.result.SL)
let currentModifier = this.actor.characteristics.t.modifier
await this.actor.update({ "system.characteristics.t.modifier": currentModifier - toughnessLost })
this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> perd ${toughnessLost} points d'Endurance`)
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if (this.actor.system.characteristics.t.value <= 0)
{
this.actor.addCondition("dead");
}
}