foundryvtt-wh4-lang-fr-fr/scripts/shkBUtUuMPDKvFm7.js

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let test = await this.actor.setupSkill("Esquive", {fields : {difficulty : "average"}})
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let caster = this.effect.sourceActor
let fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone")
this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> tombe de ${fallen} mètres`)
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}