foundryvtt-wh4-lang-fr-fr/scripts/DqJFo74trI916qXN.js

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JavaScript
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let fatigued = args.actor.hasCondition("fatigued")
if (fatigued)
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{
fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != "dialog")
fatigued.system._scripts = null;
}