foundryvtt-wh4-lang-fr-fr/scripts/dfnCK8jCPXNLM7Gh.js

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let aoeDamage = this.effect.sourceTest.result.damage - 5 // Easily handle magic missile damage by just subtracting 5 from the item's (which has +10 base)
this.script.scriptMessage(await this.actor.applyBasicDamage(aoeDamage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - En Flammes`})
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await test.roll();
if (!test.succeeded)
{
this.actor.addCondition("ablaze");
}