Fix Traits translation
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@ -29,13 +29,13 @@ const _patch_eis = () => {
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args.actor.setupSkill("Résistance", {context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
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args.actor.basicTest(setupData).then(test =>
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{
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if (test.result.result == "success" && args.actor.data.type == "character")
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if (test.result.result == "success" && args.actor.type == "character")
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{
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args.actor.update({"data.status.fortune.value" : args.actor.data.data.status.fortune.value + 1})
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args.actor.update({"system.status.fortune.value" : args.actor.system.status.fortune.value + 1})
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}
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else if (test.result.result == "failure" && args.actor.data.type == "character")
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else if (test.result.result == "failure" && args.actor.type == "character")
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{
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args.actor.update({"data.status.corruption.value" : args.actor.data.data.status.corruption.value + 1})
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args.actor.update({"system.status.corruption.value" : args.actor.system.status.corruption.value + 1})
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}
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})
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})`
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@ -272,7 +272,7 @@ const __add_actors_translation = () => {
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const lang = game.settings.get('core', 'language');
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if (lang == "fr") {
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let pack_array = [];
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for (let metadata of game.data.packs) {
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for (let metadata of game.packs) {
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if (!game.babele.isTranslated(metadata) && metadata.documentName === 'Actor') {
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//console.log("PACK : ", metadata);
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let translations = {
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@ -250,6 +250,7 @@ Hooks.once('init', () => {
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var name_en = trait_en.name.trim(); // strip \r in some traits name
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if ( trait_en.type == "trait") {
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console.log("Trait translation", compmod, trait_en)
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if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case
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var re = /(.d*)x Tentacles/i;
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var res = re.exec( name_en );
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@ -263,19 +264,19 @@ Hooks.once('init', () => {
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = game.babele.translate( compmod+'.traits', { name: name_en }, true );
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//console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
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console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value ) {
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if ( game.modules.get( 'wfrp4e-eis') ) { // No description in the FR compendium -> test other compendium if presenr
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trait_fr = game.babele.translate( 'wfrp4e-eis.eisitems', { name: name_en }, true);
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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if ( trait_en.data && trait_en.data.specification && isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.data.specification.value);
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trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() );
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if ( trait_en.system && trait_en.system.specification && isNaN(trait_en.system.specification.value) ) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.system.specification.value);
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trait_en.system.specification.value = game.i18n.localize( trait_en.system.specification.value.trim() );
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}
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} else if ( trait_en.type == "skill") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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@ -288,8 +289,8 @@ Hooks.once('init', () => {
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
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if (trait_fr.name != name_en) { // Translation OK
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system ) {
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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}
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@ -297,8 +298,8 @@ Hooks.once('init', () => {
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var trait_fr = game.babele.translate( compmod+'.prayers', { name: name_en }, true);
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//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if ( trait_en.type == "spell") {
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var trait_fr = game.babele.translate( compmod+'.spells', { name: name_en }, true);
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@ -310,8 +311,8 @@ Hooks.once('init', () => {
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}
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//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if ( trait_en.type == "talent") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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var re = /(.*) +\((.*)\)/i;
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@ -326,21 +327,21 @@ Hooks.once('init', () => {
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}
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if ( trait_fr.name == "Sprinter" || trait_fr.name != name_en) { // Talent translated!
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trait_en.name = trait_fr.name.trim() + special;
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if ( trait_fr.data ) { // Why ???
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( trait_fr.system ) { // Why ???
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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}
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} else if ( trait_en.type == "career") {
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var career_fr = game.babele.translate( compmod+'.careers', trait_en, true );
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console.log(">>>>> Career ?", name_en, career_fr.name );
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trait_en.name = career_fr.name;
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trait_en.data = duplicate(career_fr.data);
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trait_en.system = duplicate(career_fr.system);
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} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
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var trapping_fr = game.babele.translate( compmod+'.trappings', trait_en, true );
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name;
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if ( trapping_fr.data) {
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trait_en.data.description = trapping_fr.data.description;
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if ( trapping_fr.system) {
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trait_en.system.description = trapping_fr.system.description;
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}
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}
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}
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File diff suppressed because one or more lines are too long
@ -8,7 +8,7 @@
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}
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],
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
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"version": "6.2.3",
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"version": "6.2.4",
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"esmodules": [
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"babele-register.js",
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"addon-register.js",
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@ -136,7 +136,7 @@
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}
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],
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-6.2.3.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-6.2.4.zip",
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"id": "wh4-fr-translation",
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"compatibility": {
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"minimum": "10",
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@ -134,7 +134,7 @@ async function __findSkill(skillName, value = undefined) {
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let spec = XRegExp.replace(skillSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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let skillSplit2 = XRegExp.exec(dbSkill.name, XRegExp(parseStr, 'gi'));
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dbSkill.data.update( { name: skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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dbSkill.update( { name: skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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}
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//game.babele.translate('wfrp4e-core.skills', dbSkill);
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return dbSkill;
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@ -169,7 +169,7 @@ async function __findTalent(talentName) {
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if ( talentSplit.specialized ) {
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let spec = XRegExp.replace(talentSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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dbTalent.data.update( { name: talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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dbTalent.update( { name: talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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}
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return dbTalent;
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}
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@ -285,9 +285,9 @@ export default async function statParserFR(statString, type = "npc") {
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if (itemFound && value && value.length > 0) {
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if (name.toLowerCase() == 'weapon' || name.toLowerCase() == "bite" || name.toLowerCase() == "tail" ||
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name.toLowerCase() == 'arme' || name.toLowerCase() == "morsure" || name.toLowerCase() == "queue") {
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itemFound.data.specification.value = Number(value) - Math.floor( Number(model.characteristics.s.initial) / 10)
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itemFound.system.specification.value = Number(value) - Math.floor( Number(model.characteristics.s.initial) / 10)
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} else {
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itemFound.data.specification.value = game.i18n.localize(value)
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itemFound.system.specification.value = game.i18n.localize(value)
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}
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}
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if (!itemFound)
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@ -301,7 +301,7 @@ export default async function statParserFR(statString, type = "npc") {
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if (itemFound)
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itemFound = itemFound.toObject();
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if (itemFound && subres && value) {
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itemFound.data.advances.value = Number(value) - Number(model.characteristics[itemFound.data.characteristic.value].initial);
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itemFound.system.advances.value = Number(value) - Number(model.characteristics[itemFound.system.characteristic.value].initial);
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}
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if (!itemFound)
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ui.notifications.error("Compétence non trouvée, à ajouter manuellement : " + name, { permanent: true })
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@ -313,7 +313,7 @@ export default async function statParserFR(statString, type = "npc") {
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if (itemFound)
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itemFound = itemFound.toObject();
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if (itemFound && subres && value)
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itemFound.data.advances.value = Number(value);
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itemFound.system.advances.value = Number(value);
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if (!itemFound)
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ui.notifications.error("Talent non trouvé, à ajouter manuellement : " + name, { permanent: true })
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} else if (def.name == 'trapping') {
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@ -323,7 +323,7 @@ export default async function statParserFR(statString, type = "npc") {
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catch { }
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if (!itemFound && name) {
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itemFound = new game.entities.ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", data: game.system.model.Item.trapping })
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itemFound.data.data.trappingType.value = "misc"
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itemFound.system.trappingType.value = "misc"
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}
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if (itemFound)
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itemFound = itemFound.toObject();
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@ -342,13 +342,13 @@ export default async function statParserFR(statString, type = "npc") {
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}
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}
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let moneyItems = await game.wfrp4e.utility.allMoneyItems() || [];
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moneyItems = moneyItems.sort((a, b) => (a.data.coinValue.value > b.data.coinValue.value) ? -1 : 1);
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moneyItems.forEach(m => m.data.quantity.value = 0)
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moneyItems = moneyItems.sort((a, b) => (a.system.coinValue.value > b.system.coinValue.value) ? -1 : 1);
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moneyItems.forEach(m => m.system.quantity.value = 0)
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globalItemList = globalItemList.concat(moneyItems);
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//console.log("My liste :", globalItemList);
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let name = pnjName;
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let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.data.effects), [])
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let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.effects), [])
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effects = effects.filter(e => !!e)
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effects = effects.filter(e => e.transfer)
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