diff --git a/fr.json b/fr.json
index 0fcc32a..bc47ca2 100644
--- a/fr.json
+++ b/fr.json
@@ -1,9 +1,9 @@
{
- "WFRP4E.system.title" : "Warhammer Fantasy Roleplay 4th Edition",
- "WFRP4E.system.description" : "A comprehensive system for running grim and perilious games of Warhammer Fantasy Roleplay in the Foundry VTT environment.",
+ "WFRP4E.system.title" : "Warhammer 4ième édition",
+ "WFRP4E.system.description" : "Un système de jeu pour Warhammer 4 dans l'environnemenbt de Foundry VTT.",
- "SETTINGS.InitRule" : "Initiative Rules",
- "SETTINGS.InitHint" : "Configure which method is used to determine who acts first in combat.",
+ "SETTINGS.InitRule" : "Règles d'initiative",
+ "SETTINGS.InitHint" : "Configurez quelle méthode appliquer pour l'ordre d'initiative.",
"SETTINGS.InitDefault" : "Default (Highest to Lowest Initative, Agility Tiebreaks)",
"SETTINGS.InitSL" : "Roll an Initiative test, higher SL goes first",
"SETTINGS.InitD10" : "Roll a d10 and add Initiative, higher goes first",
@@ -37,18 +37,18 @@
"SETTINGS.PlayerBrowser" : "Player access to browser",
"SETTINGS.PlayerBrowserHint" : "Allow players to access the Item browser.",
- "SHEET.Close" : "Close",
- "SHEET.Configure" : "Configure Sheet",
- "SHEET.Token" : "Configure Token",
- "SHEET.Import" : "Import",
- "SHEET.Post" : "Post to chat",
+ "SHEET.Close" : "Fermer",
+ "SHEET.Configure" : "Configurer la feuille",
+ "SHEET.Token" : "Configurer le Token",
+ "SHEET.Import" : "Importer",
+ "SHEET.Post" : "Envoyer au tchat",
"SHEET.NestedWarning" : "Cannot add container past the 4th nested container.",
"SHEET.LocationWarning" : "Remove the container before changing its location",
"SHEET.SkillMissingWarning" : "You don't have this skill",
- "SHEET.AddSkillTitle" : "Add Career Skill",
+ "SHEET.AddSkillTitle" : "Ajouter une compétence de carrière",
"SHEET.AddSkillPrompt" : "Do you want to add this skill?",
- "SHEET.AddTalentTitle" : "Add Career Talent",
+ "SHEET.AddTalentTitle" : "Ajouter un Talent de carrière",
"SHEET.AddTalentPrompt" : "Do you want to add this Talent? (Costs 100 Exp)",
"SHEET.RefundXPTitle" : "Add XP Back?",
"SHEET.RefundXPPrompt" : "Do you want to refund the experience?",
@@ -56,24 +56,24 @@
"SHEET.CareerSkillPrompt" : "You are changing the specialization of a skill in your current career. Do you want to apply this change to the career as well?",
"SHEET.MeleeWeaponHeader" : "Melee Weapon(s)",
"SHEET.RangedWeaponHeader" : "Ranged Weapon(s)",
- "SHEET.ArmourAP" : "Armour AP",
- "SHEET.ShieldAP" : "Shield AP",
+ "SHEET.ArmourAP" : "PA d'armure",
+ "SHEET.ShieldAP" : "PA Bouclier",
"SHEET.TB" : "Toughness Bonus",
- "SHEET.CreateItem" : "Create Item",
- "SHEET.PostItem" : "Post Item to chat",
- "SHEET.EditItem" : "Edit Item",
- "SHEET.Dropdown" : "Dropdown Item",
- "SHEET.DeleteItem" : "Delete Item",
- "SHEET.RemoveItem" : "Remove Item",
- "SHEET.EncCount" : "Encumbrance Counter",
- "SHEET.MaxEnc" : "Max Encumbered",
- "SHEET.VeryEnc" : "Very Encumbered",
- "SHEET.Encumbered" : "Encumbered",
- "SHEET.UnEnc" : "Unencumbered: No Modifiers",
+ "SHEET.CreateItem" : "Créer un item",
+ "SHEET.PostItem" : "Envoyer l'Item au tchat",
+ "SHEET.EditItem" : "Editer l'item",
+ "SHEET.Dropdown" : "lacher l'Item",
+ "SHEET.DeleteItem" : "Supprimer l'Item",
+ "SHEET.RemoveItem" : "Enlever l'Item",
+ "SHEET.EncCount" : "Encombrement",
+ "SHEET.MaxEnc" : "Encombrement Max",
+ "SHEET.VeryEnc" : "Très encombré",
+ "SHEET.Encumbered" : "Encombré",
+ "SHEET.UnEnc" : "Encombrement OK : pas de modificateurs",
"SHEET.EncAbbrev" : "Enc",
- "SHEET.QtyAbbrev" : "Qty",
- "SHEET.CountEncOn" : "Click to not count encumbrance of this container (such as a cart)",
- "SHEET.CountEncOff" : "Click to count encumbrance of this container (such as a backpack you are carrying)",
+ "SHEET.QtyAbbrev" : "Quant.",
+ "SHEET.CountEncOn" : "Cliquer pour ne pas compter l'encombrement de ce conteneur (chariot par exemple)",
+ "SHEET.CountEncOff" : "Cliquer pour compter l'encombrement de ce conteneur (sac à dos porté sur soi par exemple)",
"SHEET.CountEncTT" : "Add this encumbrance to character's encumbrance (uncheck if not carried around e.g. a cart)",
"SHEET.PettySpell" : "Petty Spell",
"SHEET.LoreSpell" : "Lore Spell",
@@ -526,4 +526,4 @@
"WFRP4E.SymptomTreatment.Wounded" : "A daily successful Heal Test ensures the Wound is clean and does not require an Endurance Test to be further infected.",
"WFRP4E.SymptomTreatment.Delirium" : "Some authorities treat delirium as part of a fever, prescribing the same measures. Remedies cost from a few pennies to a few shillings, and 10% are genuine.
With the correct medicine, a successful Challenging (+0) Heal Test banishes the hallucinations for 1d10 hours.
It is also common to sedate delirious patients with a tranquillising drug, such as Moonflower or even Nightshade, to keep the patient comfortable until the condition has passed, sending them into a Fitful Sleep until they either recover or die.",
"WFRP4E.SymptomTreatment.Swelling" : "Most treatments involve plunging the affected part, or sometimes the whole body, into an ice-water bath to reduce the heat that accompanies the swellings. An Extended Hard (-20) Heal Test requiring +3 SL reduces the swelling by 2d10 hours. Each Test takes an hour. The patient is left with +1 Fatigued Condition for every Test made in the process.
Some physicians instead bleed the patient with a blade or leeches. A successful Extended Heal Test requiring +4 SL and Trade Tools (Physician) reduces the swelling by (1d10 + the patient's Toughness Bonus) hours. Each Test has a base Difficulty of Impossible (-50) and takes half an hour."
-}
\ No newline at end of file
+}