Carrrièes, stat patch et log
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222842d2e6
commit
e3c9213969
@ -37,32 +37,6 @@ Hooks.once('init', () => {
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return statParserFR( statString, type);
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}
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/*---------------------------------------------------------------------*/
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game.wfrp4e.utility.handleConditionClick = function(event) {
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let cond = $(event.currentTarget).attr("data-cond")
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if (!cond)
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cond = event.target.text;
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cond = cond.trim();
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let condkey
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// En vo, les noms d'états sont égaux aux clés en minuscules
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if ( game.wfrp4e.config.conditions[cond.toLowerCase()] ) {
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condkey = cond.toLowerCase();
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} else {
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try {
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condkey = game.wfrp4e.utility.findKey(cond.toLowerCase(), game.wfrp4e.config.conditions, {caseInsensitive: true});
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}
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catch {
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ui.notifications.error("L'état est inconnu : " + cond);
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}
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}
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let condName = game.wfrp4e.config.conditions[condkey];
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let condDescr = game.wfrp4e.config.conditionDescriptions[condkey];
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let messageContent = `<b>${condName}</b><br>${condDescr}`
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let chatData = game.wfrp4e.utility.chatDataSetup(messageContent)
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ChatMessage.create(chatData);
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}
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/*---------------------------------------------------------------------*/
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game.wfrp4e.entities.ItemWfrp4e.prototype.computeSpellDamage = function(formula, isMagicMissile) {
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try {
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@ -510,3 +484,31 @@ Hooks.once('init', () => {
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} );
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/* -------------------------------------------- */
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// Register world usage statistics
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function registerUsageCount( registerKey ) {
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if ( game.user.isGM ) {
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game.settings.register(registerKey, "world-key", {
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name: "Unique world key",
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scope: "world",
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config: false,
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type: String
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});
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let worldKey = game.settings.get(registerKey, "world-key")
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if ( worldKey == undefined || worldKey == "" ) {
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worldKey = randomID(32)
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game.settings.set(registerKey, "world-key", worldKey )
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}
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// Simple API counter
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$.ajax(`https://jdr.lahiette.com/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`)
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/* -------------------------------------------- */
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}
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}
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/*---------------------------------------------------------------------*/
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Hooks.once('ready', () => {
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registerUsageCount("wh4-fr-translation")
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});
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File diff suppressed because one or more lines are too long
2
fr.json
2
fr.json
@ -1078,7 +1078,7 @@
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"WFRP4E.ConditionName.Broken" : "Brisé",
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"WFRP4E.ConditionName.Deafened" : "Assourdi",
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"WFRP4E.ConditionName.Entangled" : "Empêtré",
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"WFRP4E.ConditionName.Fatigued" : "Exténué",
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"WFRP4E.ConditionName.Fatigued" : "Extenué",
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"WFRP4E.ConditionName.Poisoned" : "Empoisonné",
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"WFRP4E.ConditionName.Prone" : "A Terre",
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"WFRP4E.ConditionName.Stunned" : "Assommé",
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@ -2,7 +2,7 @@
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"name": "WH4-fr-translation",
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"title": "WFRP4e - Core Module en français.",
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"description": "Traduction Française pour Warhammer v4.",
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"version": "5.0.16",
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"version": "5.0.18",
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"minimumCoreVersion" : "0.8.0",
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"compatibleCoreVersion": "9",
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"author": "LeRatierBretonnien",
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@ -140,30 +140,32 @@ export class WH4FRPatchConfig {
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this.patch_subspecies();
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this.patch_career();
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game.wfrp4e.config.conditionScripts = {
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/*game.wfrp4e.config.conditionScripts = {
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"ablaze" : async function (actor) {
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let effect = actor.hasCondition("ablaze")
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let value = effect.conditionValue;
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let leastProtectedLoc;
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let leastProtectedValue = 999;
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for (let loc in actor.status.armour) {
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if (actor.status.armour[loc].value != undefined && actor.status.armour[loc].value < leastProtectedValue) {
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for (let loc in actor.status.armour)
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{
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if (actor.status.armour[loc].value != undefined && actor.status.armour[loc].value < leastProtectedValue)
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{
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leastProtectedLoc = loc;
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leastProtectedValue = actor.status.armour[loc].value;
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}
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}
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let rollString = `1d10 + ${value - 1}`
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let roll = new Roll(`${rollString} - ${leastProtectedValue || 0}`).roll();
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let roll = await new Roll(`${rollString} - ${leastProtectedValue || 0}`).roll();
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let msg = `<h2>En Flammes</h2><b>Formule</b>: ${rollString}<br><b>Lancer</b>: ${roll.terms.map(i => i.total).splice(0, 3).join(" ")}` // Don't show AP in the roll formula
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let msg = `<h2>${game.i18n.localize("WFRP4E.ConditionName.Ablaze")}</h2><b>${game.i18n.localize("Formula")}</b>: ${rollString}<br><b>${game.i18n.localize("Roll")}</b>: ${roll.terms.map(i => i.total).splice(0, 3).join(" ")}` // Don't show AP in the roll formula
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actor.runEffects("preApplyCondition", {effect, data : {msg, roll, rollString}})
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value = effect.conditionValue;
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let damageMsg = (`<br>` + await actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})).split("")
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damageMsg.splice(damageMsg.length-1, 1) // Removes the parentheses and adds + AP amount.
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msg += damageMsg.join("").concat(` + ${leastProtectedValue} AP)`)
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msg += damageMsg.join("").concat(` + ${leastProtectedValue} ${game.i18n.localize("AP")})`)
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let messageData = game.wfrp4e.utility.chatDataSetup(msg);
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messageData.speaker = {alias: actor.data.token.name}
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actor.runEffects("applyCondition", {effect, data : {messageData}})
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@ -217,7 +219,7 @@ export class WH4FRPatchConfig {
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actor.runEffects("applyCondition", { effect, data: { messageData, bleedingRoll } })
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return messageData
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}
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}
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}*/
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game.wfrp4e.config.statusEffects = [
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{
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@ -239,7 +241,7 @@ export class WH4FRPatchConfig {
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wfrp4e: {
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"trigger": "endRound",
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"effectTrigger": "prefillDialog",
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"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
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"script": "args.prefillModifiers.modifier -= 10 * this.effect.conditionValue",
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"value": 1
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}
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}
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@ -280,7 +282,7 @@ export class WH4FRPatchConfig {
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wfrp4e: {
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"trigger": "endRound",
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"effectTrigger": "prefillDialog",
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"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
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"script": "args.prefillModifiers.modifier -= 10 * this.effect.conditionValue",
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"value": 1
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}
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}
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@ -308,7 +310,7 @@ export class WH4FRPatchConfig {
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flags: {
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wfrp4e: {
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"effectTrigger": "prefillDialog",
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"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
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"script": "args.prefillModifiers.modifier -= 10 * this.effect.conditionValue",
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"value" : 1
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}
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}
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@ -322,13 +324,13 @@ export class WH4FRPatchConfig {
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"trigger": "endRound",
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"effectTrigger": "dialogChoice",
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"effectData" : {
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"description": "Tests relatifs à la vue",
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"description" : "Tests related to sight",
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"modifier" : "-10 * this.flags.wfrp4e.value"
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},
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"value": 1,
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"secondaryEffect" :{
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"effectTrigger": "targetPrefillDialog",
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"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
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"script": "if (args.item && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * this.effect.conditionValue",
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}
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}
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}
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@ -340,7 +342,7 @@ export class WH4FRPatchConfig {
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flags: {
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wfrp4e: {
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"effectTrigger": "prefillDialog",
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"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
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"script": "args.prefillModifiers.modifier -= 10 * this.effect.conditionValue",
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"value": 1
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}
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}
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@ -353,7 +355,7 @@ export class WH4FRPatchConfig {
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wfrp4e: {
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"effectTrigger": "dialogChoice",
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"effectData" : {
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"description": "Tout les tests relatifs au mouvement",
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"description" : "Tests related to movement of any kind",
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"modifier" : "-20"
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},
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"value": null,
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@ -372,14 +374,14 @@ export class WH4FRPatchConfig {
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wfrp4e: {
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"effectTrigger": "dialogChoice",
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"effectData" : {
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"description": "Tests affectés ",
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"description" : "Tests to affect",
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"slBonus" : "-1"
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},
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"script" : `
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if (this.flags.wfrp4e.fearName)
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this.flags.wfrp4e.effectData.description += " " + this.flags.wfrp4e.fearName
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else
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this.flags.wfrp4e.effectData.description += " la source de la Peur"
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this.flags.wfrp4e.effectData.description += " the source of fear"
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`,
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"value": null
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}
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@ -34,7 +34,7 @@ import WFRP_Utility from "/systems/wfrp4e/modules/system/utility-wfrp4e.js";
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import "./xregexp-all.js";
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const us_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
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const fr_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
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const carac_val = '(?<m>[0-9-]+)\\s+(?<ws>[0-9-]+)\\s+(?<bs>[0-9-]+)\\s+(?<s>[0-9-]+)\\s+(?<t>[0-9-]+)\\s+(?<i>[0-9-]+)\\s+(?<ag>[0-9-]+)\\s+(?<dex>[0-9-]+)\\s+(?<int>[0-9-]+)\\s+(?<wp>[0-9-]+)\\s+(?<fel>[0-9-]+)\\s+(?<w>[0-9-\*]+)';
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const carac_val = '(?<m>[0-9\\-]+)\\s+(?<ws>[0-9\\-]+)\\s+(?<bs>[0-9\\-]+)\\s+(?<s>[0-9\\-]+)\\s+(?<t>[0-9\\-]+)\\s+(?<i>[0-9\\-]+)\\s+(?<ag>[0-9\\-]+)\\s+(?<dex>[0-9\\-]+)\\s+(?<int>[0-9\\-]+)\\s+(?<wp>[0-9\\-]+)\\s+(?<fel>[0-9\\-]+)\\s+(?<w>[0-9\\-\*]+)';
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const name_val = '(?<name>[a-zA-Z\\s\\-,]*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
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let sectionData = [
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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@ -164,6 +164,9 @@ function __patchName ( name) {
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export default async function statParserFR(statString, type = "npc") {
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let model = duplicate(game.system.model.Actor[type]);
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// Patch wront/strange carac value before processing
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statString = statString.replace(/ –/g, " 0")
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let reg1 = XRegExp(us_carac, 'gi');
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let res = reg1.test(statString);
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if (res) { //stat block identified go on
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@ -196,7 +199,8 @@ export default async function statParserFR(statString, type = "npc") {
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let resCarac = XRegExp.exec(statString, reg2); // resr contains all carac found
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// Setup carac
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if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"]; // Auto patch
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//console.log("CARAC", resCarac)
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if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"] // Auto patch
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model.details.move.value = Number(resCarac["m"]);
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for (let key in model.characteristics) {
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if (resCarac[key] === '-') resCarac[key] = 0;
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@ -1,14 +0,0 @@
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{
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"folders": [
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{
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"path": "."
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},
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{
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"path": "../WFRP4e-FoundryVTT"
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},
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{
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"path": "../../../foundry/foundrydata-dev/Data/modules/wfrp4e-core"
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}
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],
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"settings": {}
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}
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