Update scripts
This commit is contained in:
parent
1f1d871e53
commit
fc4fa1deb5
@ -1,5 +1,6 @@
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[Dolphin]
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Timestamp=2023,2,28,20,42,35.428
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HeaderColumnWidths=407,65,124,124
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Timestamp=2024,10,8,20,19,27.19
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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@ -8,7 +8,7 @@
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}
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],
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
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"version": "8.1.0",
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"version": "8.1.1",
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"esmodules": [
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"modules/babele-register.js",
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"modules/addon-register.js",
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@ -117,7 +117,7 @@
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}
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],
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-8.1.0.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-8.1.1.zip",
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"id": "wh4-fr-translation",
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"compatibility": {
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"minimum": "12",
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7
scripts/.directory
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7
scripts/.directory
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[Dolphin]
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SortOrder=1
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SortRole=modificationtime
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Timestamp=2024,10,8,20,1,53.617
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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1
scripts/08S8Ozi5b4EdwZp5.js
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1
scripts/08S8Ozi5b4EdwZp5.js
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args.fields.slBonus += this.actor.system.characteristics.wp.bonus;
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4
scripts/0jTqyz0wRlK6XPF7.js
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4
scripts/0jTqyz0wRlK6XPF7.js
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if (args.test.spell)
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{
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args.test.result.other.push(`<strong>${this.effect.name}</strong>: Automatic Failure`)
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}
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1
scripts/15C6LbCUmQgPEoDM.js
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1
scripts/15C6LbCUmQgPEoDM.js
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await args.actor.addCondition("ablaze");
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@ -30,7 +30,7 @@
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}
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else
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{
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ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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89
scripts/1CeYp5MlPcH68UIw.js
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89
scripts/1CeYp5MlPcH68UIw.js
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let characteristics = {
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"ws" : 15,
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"bs" : 10,
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"s" : 10,
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"t" : 15,
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"i" : 10,
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"ag" : 0,
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"dex" : 0,
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"int" : 10,
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"wp" : 10,
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"fel" : 10
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}
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let skills = ["Intimidate", "Commandement" , "Perception"]
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let skillAdvancements = [10, 10, 10]
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let talents = ["Combat Aware", "Drilled", "Menaçant", "Robust"]
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let trappings = ["Arme simple", "Mail Coat", "Mail Chausses"]
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let specialItems = [
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]
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let item of specialItems) {
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let newItem
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if (item.type == "weapon") {
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newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
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} else if (item.type == "trapping") {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
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} else {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
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}
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items.push(newItem.toObject())
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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2
scripts/29wHhLMnuoVjfQtN.js
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2
scripts/29wHhLMnuoVjfQtN.js
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const sl = this.effect.getFlag("wfrp4e-archives3", "sl");
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args.item.system.damage.value += `+${sl}`;
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if (isNaN(parseInt(this.item.system.specification.value)))
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{
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let value = await ValueDialog.create("Entrer la valeur d'Armure", this.effect.name);
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let value = this.item.specifier;
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if (!value)
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{
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value = await ValueDialog.create({text : "Enter Armour value", title : this.effect.name});
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}
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if (value)
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{
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this.item.updateSource({"system.specification.value" : value});
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this.item.updateSource({"system.specification.value" : value, name : this.item.baseName});
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}
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}
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let skill = `Métier (${this.item.parenthesesText})`
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let skill = `${game.i18n.localize("NAME.Trade")} (${this.item.parenthesesText})`
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let currentCareer = this.actor.system.currentCareer;
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let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
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if (!currentCareer) return
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let inCurrentCareer = currentCareer.system.skills.includes(skill);
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let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
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let craftsmanAdded = this.actor.getFlag("wfrp4e", "craftsmanAdded") || {};
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if (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])
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{
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else
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{
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craftsmanAdded[skill] = true;
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currentCareer.system.skills.push(skill);
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setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
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currentCareer.system.addedSkills.push(skill);
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foundry.utils.setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
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}
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let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, "Choose Location");
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let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, "Choisissez Location");
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if (choice[0])
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{
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this.effect.updateSource({name : `${this.effect.name} (${choice[0].name})`})
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"wp" : 25,
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"fel" : 10
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}
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//let skills = ["Cool", "Dodge", "Intimidate", "Intuition", "Leadership", "Lore (Warfare)", "Perception"]
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let skills = ["Calme", "Equive", "Intimidation", "Intuition", "Commandement", "Savoir (Guerre)", "Perception"]
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let skills = ["Calme", "Esquive", "Intimidate", "Intuition", "Commandement" , "Lore (Warfare)", "Perception"]
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let skillAdvancements = [15, 15, 15, 15, 15, 10, 10]
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let talents = ["Vigilance", "Combat Instinctif", "Feinte", "Exaltant", "Déterminé", "Seigneur de guerre"]
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// TODO
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let trappings = ["Arme simple", "Bouclier"]
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let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Inspiring", "Resolute", "War Leader"]
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let trappings = ["Arme simple", "Shield"]
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let items = [];
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let updateObj = this.actor.toObject();
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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@ -76,13 +73,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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}
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6
scripts/4OlwxU60UqKg81yb.js
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6
scripts/4OlwxU60UqKg81yb.js
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const target = args.actor;
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if (target.has("Ethereal") || target.has("Corruption")) {
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args.totalWoundLoss += 6;
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args.modifiers.other.push({label: this.effect.name, value: 6})
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}
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1
scripts/4ZR7p8G3OzOBWx0L.js
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1
scripts/4ZR7p8G3OzOBWx0L.js
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return args.skill?.name !== game.i18n.localize("NAME.Endurance");
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112
scripts/4ylzjgUdHY5D0yVh.js
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112
scripts/4ylzjgUdHY5D0yVh.js
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let characteristics = {
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"ws" : 25,
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"bs" : 10,
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"s" : 15,
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"t" : 15,
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"i" : 25,
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"ag" : 20,
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"dex" : 0,
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"int" : 10,
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"wp" : 25,
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"fel" : 10
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}
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let skills = ["Calme", "Esquive", "Intimidate", "Intuition", "Langue (Battle)", "Commandement" , "Lore (Warfare)", "Perception"]
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let skillAdvancements = [15, 15, 15, 15, 10, 15, 10, 10]
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let talents = ["Combat Aware", "Combat Master", "Combat Reflexes", "Inspiring", "Resolute", "War Leader"]
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let trappings = ["Arme simple", "Shield", "Plate Breastplate", "Plate Bracers", "Plate Helm", "Plate Leggings"]
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let specialItems = []
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let item of specialItems) {
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let newItem
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if (item.type == "weapon") {
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newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
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} else if (item.type == "trapping") {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
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} else {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
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}
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items.push(newItem.toObject())
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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let filters = [
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{
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property : "type",
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value : "weapon"
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},
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{
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property : "system.weaponGroup.value",
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value : ["twohanded", "polearm"]
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}
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]
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items = items.concat(await ItemDialog.createFromFilters(filters, 1, "Choisissez an appropriate Polearm or Two-Handed Weapon"))
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let ride = await Dialog.confirm({title : "Skill", content : "Add Chaos Steed and +20 Ride (Horse)?"})
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if (ride)
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{
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let skill = await game.wfrp4e.utility.findSkill("Ride (Horse)")
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skill = skill.toObject();
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skill.system.advances.value = 20;
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items = items.concat({name : "Chaos Steed", type: "trapping", "system.trappingType.value" : "misc"}, skill)
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
|
@ -13,7 +13,7 @@ let characteristics = {
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let skills = ["Esquive", "Perception"]
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let skillAdvancements = [10, 10]
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let talents = ["Flee!", "Marksman"]
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let trappings = ["Hand Weapon"]
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let trappings = ["Arme simple"]
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let items = [];
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let updateObj = this.actor.toObject();
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@ -48,7 +48,7 @@ for (let talent of talents)
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}
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else
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{
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ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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@ -59,13 +59,13 @@ for (let trapping of trappings)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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||||
}
|
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@ -73,13 +73,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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||||
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function equip(item)
|
||||
{
|
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if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
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item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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||||
item.system.worn = true
|
||||
}
|
@ -10,11 +10,10 @@ let characteristics = {
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||||
"wp" : 15,
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"fel" : 0
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}
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||||
//let skills = ["Cool", "Dodge", "Intimidate", "Leadership"]
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let skills = ["Calme", "Esquive", "Intimidation", "Commandement"]
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let skills = ["Calme", "Esquive", "Intimidate", "Commandement" ]
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let skillAdvancements = [15, 15, 10, 5]
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let talents = ["Vigilance", "Combat Instinctif", "Feinte", "Déterminé"]
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let trappings = ["Cotte de Mailles", "Chausses de Mailles", "Coiffe de Mailles", "Arme simple", "Bouclier"]
|
||||
let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Resolute"]
|
||||
let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Arme simple", "Shield"]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
@ -60,7 +59,7 @@ for (let trapping of trappings)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
@ -74,13 +73,3 @@ updateObj.name = this.effect.name + " " + updateObj.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpenter)';
|
||||
const difficulty = 'challenging';
|
||||
const target = 40;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
6
scripts/5Zxc13GBaJaxCf48.js
Normal file
6
scripts/5Zxc13GBaJaxCf48.js
Normal file
@ -0,0 +1,6 @@
|
||||
const visor = this.item.getFlag('wfrp4e', 'visor');
|
||||
|
||||
if (!visor)
|
||||
args.fields.modifier -= 10;
|
||||
else
|
||||
args.fields.modifier -= 20;
|
@ -10,10 +10,10 @@ let characteristics = {
|
||||
"wp" : 35,
|
||||
"fel" : 15
|
||||
}
|
||||
let skills = ["Cool", "Dodge", "Intimidate", "Intuition", "Leadership", "Lore (Warfare)", "Perception"]
|
||||
let skills = ["Calme", "Esquive", "Intimidate", "Intuition", "Commandement" , "Lore (Warfare)", "Perception"]
|
||||
let skillAdvancements = [25, 15, 25, 25, 30, 20, 20]
|
||||
let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Inspiring", "Luck", "Resolute", "Unshakable", "War Leader"]
|
||||
let trappings = ["Hand Weapon", "Shield"]
|
||||
let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Inspiring", "Chance", "Resolute", "Unshakable", "War Leader"]
|
||||
let trappings = ["Arme simple", "Shield"]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
@ -48,7 +48,7 @@ for (let talent of talents)
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,13 +59,13 @@ for (let trapping of trappings)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
@ -73,13 +73,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
if (isNaN(parseInt(this.item.system.specification.value)))
|
||||
{
|
||||
let value = await ValueDialog.create("Saisir lde Savoir de lancer de sort", this.effect.name, "", Object.values(game.wfrp4e.config.magicLores));
|
||||
let value = await ValueDialog.create({text : "Enter Spellcasting Lore", title : this.effect.name}, "", Object.values(game.wfrp4e.config.magicLores));
|
||||
if (value)
|
||||
{
|
||||
this.item.updateSource({"system.specification.value" : value});
|
||||
|
@ -1,6 +1,6 @@
|
||||
if (args.test.result.castOutcome == "failure")
|
||||
{
|
||||
ValueDialog.create("Sasir le nombre de Blessures perdues en échange de DR", this.effect.name, "0").then(async value => {
|
||||
ValueDialog.create({text : "Enter Wounds Lost to gain SL", title : this.effect.name}, "0").then(async value => {
|
||||
value = Math.clamped(value, 0, 3)
|
||||
if (value == 0)
|
||||
{
|
||||
@ -8,11 +8,11 @@ if (args.test.result.castOutcome == "failure")
|
||||
}
|
||||
else if (Number.isNumeric(value))
|
||||
{
|
||||
this.script.scriptNotification(`Perte de ${value} Blessures`)
|
||||
this.script.notification(`Lost ${value} Wounds`)
|
||||
this.actor.modifyWounds(-1 * value)
|
||||
await this.item.system.toggleEquip();
|
||||
args.test.addSL(value);
|
||||
args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} DR`)
|
||||
args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
|
||||
}
|
||||
})
|
||||
}
|
7
scripts/7ateEtT5HXg1vObY.js
Normal file
7
scripts/7ateEtT5HXg1vObY.js
Normal file
@ -0,0 +1,7 @@
|
||||
const uuids = [
|
||||
"Compendium.wfrp4e-core.items.Item.AcnFuDKRemLI9ey7", // Nose for Trouble
|
||||
"Compendium.wfrp4e-core.items.Item.WoXShzaYkV5F6c48", // Master of Disguise
|
||||
];
|
||||
|
||||
const items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));
|
||||
await this.actor.createEmbeddedDocuments("Item", items, {fromEffect: this.effect.id});
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Fini de passer <em>l'ancre</em>.</p>`;
|
||||
const repaired_message = `<p>Finished raisint <em>the anchor</em>.</p>`;
|
||||
const test = 'Strength';
|
||||
const difficulty = 'vhard';
|
||||
const target = 20;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -9,7 +9,7 @@ let filters = [
|
||||
}
|
||||
]
|
||||
|
||||
let petty = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 6, "Choisir 6 sorts de Magie Mineure")
|
||||
let petty = await ItemDialog.createFromFilters(filters, 6, "Choisissez 6 Sorts de Magie Mineure")
|
||||
|
||||
|
||||
filters = [
|
||||
@ -23,7 +23,7 @@ filters = [
|
||||
}
|
||||
]
|
||||
|
||||
let arcane = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 9, "Choisir 9 Sorts d'Arcane")
|
||||
let arcane = await ItemDialog.createFromFilters(filters, 9, "Choisissez 9 Sorts de Magie d'Arcane")
|
||||
|
||||
let items = petty.concat(arcane).map(i => i.toObject())
|
||||
|
||||
|
1
scripts/94eDAi6pkMhG3Ex9.js
Normal file
1
scripts/94eDAi6pkMhG3Ex9.js
Normal file
@ -0,0 +1 @@
|
||||
this.actor.deleteEmbeddedDocuments("ActiveEffect", [this.effect.id]);
|
@ -1,7 +1,7 @@
|
||||
let choice1 = [
|
||||
{
|
||||
type : "skill",
|
||||
name : "Corps à corps (Base)",
|
||||
name : "Melee (Basic)",
|
||||
diff : {
|
||||
system : {
|
||||
advances : {
|
||||
@ -14,7 +14,7 @@ let choice1 = [
|
||||
let choice2 = [
|
||||
{
|
||||
type : "skill",
|
||||
name : "Corps à corps (Armes d'hast)",
|
||||
name : "Melee (Polearm)",
|
||||
diff : {
|
||||
system : {
|
||||
advances : {
|
||||
@ -26,14 +26,14 @@ let choice2 = [
|
||||
]
|
||||
|
||||
let choice = await Dialog.wait({
|
||||
title : "Choix",
|
||||
title : "Choice",
|
||||
content :
|
||||
`<p>
|
||||
Choisissez une option
|
||||
Select your choice
|
||||
</p>
|
||||
<ol>
|
||||
<li>Corps à corps (Base)</li>
|
||||
<li>Corps à corps (Armes d'hast)</li>
|
||||
<li>Melee (Basic)</li>
|
||||
<li>Melee (Polearm)</li>
|
||||
</ol>
|
||||
`,
|
||||
buttons : {
|
||||
@ -44,7 +44,7 @@ let choice = await Dialog.wait({
|
||||
}
|
||||
},
|
||||
2 : {
|
||||
label : "Armes d'hast",
|
||||
label : "Polearm",
|
||||
callback : () => {
|
||||
return choice2;
|
||||
}
|
||||
@ -71,8 +71,12 @@ for (let c of choice)
|
||||
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
||||
if (item)
|
||||
{
|
||||
let equip = item.system.tags.has("equippable");
|
||||
item = item.toObject()
|
||||
equip(item);
|
||||
if (equip)
|
||||
{
|
||||
item.system.equipped.value = true;
|
||||
}
|
||||
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
|
||||
}
|
||||
else
|
||||
@ -82,13 +86,3 @@ for (let c of choice)
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
2
scripts/BNJRV66jlrp51qZK.js
Normal file
2
scripts/BNJRV66jlrp51qZK.js
Normal file
@ -0,0 +1,2 @@
|
||||
args.abort = true;
|
||||
this.script.notification(game.i18n.localize("SCRIPT.Sightstep"));
|
@ -1,10 +1,10 @@
|
||||
let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;
|
||||
if (!actor || !(actor.system instanceof StandardActorModel))
|
||||
return ui.notifications.warn("Vous devez contrôler un Acteur capable de réaliser un Test de Force");
|
||||
return ui.notifications.warn("You must control an Actor capable of performing a Strength Test");
|
||||
|
||||
let test = await actor.setupCharacteristic("s", {
|
||||
skipTargets: true,
|
||||
appendTitle: " - Renflouement",
|
||||
appendTitle: " - Bailing Out",
|
||||
fields: {
|
||||
difficulty: "challenging"
|
||||
},
|
||||
@ -22,7 +22,7 @@ if (test.succeeded) {
|
||||
|
||||
let rating = parseInt(this.effect.name.match(/\d+/)?.[0]);
|
||||
if (rating <= 1) {
|
||||
const scriptData = this.effect.flags.wfrp4e.scriptData;
|
||||
const scriptData = this.effect.system.scriptData
|
||||
scriptData[2].trigger = '';
|
||||
await this.effect.update({disabled: true, "flags.wfrp4e.scriptData": scriptData});
|
||||
await this.effect.update({disabled: true, "system.scriptData": scriptData});
|
||||
}
|
1
scripts/C4LZnaX0MYgwrszj.js
Normal file
1
scripts/C4LZnaX0MYgwrszj.js
Normal file
@ -0,0 +1 @@
|
||||
return args.type !== "channelling" && !args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) && args.skill?.name !== `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})` && args.skill?.name !== game.i18n.localize("NAME.OutdoorSurvival");
|
8
scripts/CicQ5REu9tbsc8wW.js
Normal file
8
scripts/CicQ5REu9tbsc8wW.js
Normal file
@ -0,0 +1,8 @@
|
||||
const locations = [];
|
||||
|
||||
for (let [key, loc] of Object.entries(args.AP)) {
|
||||
if (loc.layers?.some(i => !i.metal && i.source?.system.tags?.has("armour")))
|
||||
locations.push(key);
|
||||
}
|
||||
|
||||
this.actor.status.addArmour(1, {source: this.effect, magical: true, locations})
|
18
scripts/ClkT2WG2UjVwQ97T.js
Normal file
18
scripts/ClkT2WG2UjVwQ97T.js
Normal file
@ -0,0 +1,18 @@
|
||||
if (args.actor.has("Démoniaque")) {
|
||||
args.totalWoundLoss += 3;
|
||||
args.modifiers.other.push({label: this.effect.name, value: 3});
|
||||
}
|
||||
|
||||
let test = await args.actor.setupSkill("Endurance", {
|
||||
appendTitle: ` – ${this.effect.name}`,
|
||||
skipTargets: true,
|
||||
characteristic: 't',
|
||||
context: {
|
||||
failure: "Received 1 Blinded Condition"
|
||||
}
|
||||
});
|
||||
await test.roll();
|
||||
|
||||
if (test.failed) {
|
||||
args.actor.addCondition("blinded");
|
||||
}
|
1
scripts/Dew3Ks9yC4DynSMi.js
Normal file
1
scripts/Dew3Ks9yC4DynSMi.js
Normal file
@ -0,0 +1 @@
|
||||
return args.characteristic === "s" || args.characteristic === "t" || args.weapon?.system?.attackType === "melee";
|
@ -1,9 +1,9 @@
|
||||
let column = await ValueDialog.create("Selectionnez la colonne pour déterminer la Tête de Bête", "Sélectionner la colonne", "", ["Undivided", "Khorne", "Nurgle", "Slaanesh", "Tzeentch"]);
|
||||
let column = await ValueDialog.create({text : "Select the column to roll on to determine Beast Head", title : "Select Column"}, "", ["Undivided", "Khorne", "Nurgle", "Slaanesh", "Tzeentch"]);
|
||||
|
||||
if (column)
|
||||
{
|
||||
let result = await game.wfrp4e.tables.rollTable("beasthead", {}, column);
|
||||
this.script.scriptMessage(`<strong>${result.title}</strong><br>${result.result}`);
|
||||
this.script.message(`<strong>${result.title}</strong><br>${result.result}`);
|
||||
let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;
|
||||
let item = await fromUuid(uuid);
|
||||
if (item)
|
||||
|
@ -1,3 +1,6 @@
|
||||
let fatigued = args.actor.hasCondition("fatigued")
|
||||
if (fatigued)
|
||||
setProperty(fatigued, "flags.wfrp4e.scriptData", getProperty(fatigued, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog"))
|
||||
{
|
||||
fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != "dialog")
|
||||
fatigued.system._scripts = null;
|
||||
}
|
8
scripts/E6v4YZrvFikbdXoO.js
Normal file
8
scripts/E6v4YZrvFikbdXoO.js
Normal file
@ -0,0 +1,8 @@
|
||||
const locations = [];
|
||||
|
||||
for (let [key, loc] of Object.entries(args.AP)) {
|
||||
if (loc.layers?.some(i => i.metal))
|
||||
locations.push(key);
|
||||
}
|
||||
|
||||
this.actor.status.addArmour(1, {source: this.effect, magical: true, locations})
|
5
scripts/EXiqepAIXmbqMiKa.js
Normal file
5
scripts/EXiqepAIXmbqMiKa.js
Normal file
@ -0,0 +1,5 @@
|
||||
if (args.opposedTest?.attackerTest?.weapon?.name.toLowerCase().includes("unarmed")) {
|
||||
const sl = this.effect.getFlag("wfrp4e-archives3", "sl");
|
||||
args.totalWoundLoss += sl;
|
||||
args.modifiers.other.push({label: this.effect.name, value: sl});
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
if (isNaN(parseInt(this.item.system.specification.value)))
|
||||
{
|
||||
let value = await ValueDialog.create("Saisir la valeur de Terreur", this.effect.name);
|
||||
let value = await ValueDialog.create({text : "Enter Terror value", title : this.effect.name});
|
||||
if (value)
|
||||
{
|
||||
this.item.updateSource({"system.specification.value" : value});
|
||||
|
7
scripts/F9P8Nh4AKnqSGg8C.js
Normal file
7
scripts/F9P8Nh4AKnqSGg8C.js
Normal file
@ -0,0 +1,7 @@
|
||||
const uuids = [
|
||||
"Compendium.wfrp4e-core.items.Item.bxbTiLzbaz4vdukT", // Hunter's Eye
|
||||
"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56", // Shadow
|
||||
];
|
||||
|
||||
const items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));
|
||||
await this.actor.createEmbeddedDocuments("Item", items, {fromEffect: this.effect.id});
|
14
scripts/FX8ILw0VgbNxkObA.js
Normal file
14
scripts/FX8ILw0VgbNxkObA.js
Normal file
@ -0,0 +1,14 @@
|
||||
const uuid = "Compendium.wfrp4e-core.items.Item.mCvZAj5F6hfUZhzR";
|
||||
const item = await fromUuid(uuid);
|
||||
const data = item.toObject();
|
||||
data.name = this.effect.name;
|
||||
data.type = 'trapping';
|
||||
data.system.trappingType = {value: 'clothingAccessories'};
|
||||
data.system.equipped = {value: true};
|
||||
|
||||
const effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();
|
||||
effectData.disabled = false;
|
||||
effectData.system.transferData.equipTransfer = true;
|
||||
data.effects = [effectData];
|
||||
|
||||
const dagger = await this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id});
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpenter)';
|
||||
const difficulty = 'difficult';
|
||||
const target = 20;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpentry)';
|
||||
const difficulty = 'easy';
|
||||
const target = 20;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
2
scripts/H7lcCU24gFDp7zK7.js
Normal file
2
scripts/H7lcCU24gFDp7zK7.js
Normal file
@ -0,0 +1,2 @@
|
||||
let amount = this.effect.sourceTest.result.baseSL;
|
||||
args.fields.successBonus += amount;
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Réparation finie de<em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Voile';
|
||||
const difficulty = 'easy';
|
||||
const target = 10;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
37
scripts/HG2fKOfruT5QV3A4.js
Normal file
37
scripts/HG2fKOfruT5QV3A4.js
Normal file
@ -0,0 +1,37 @@
|
||||
let lore = await ValueDialog.create({text : "Choisissez Lore", title : "Lore"}, "", {"fire" : "Feu", "death" : "Mort", "metal" : "Métal", "shadow" : "Ombres"});
|
||||
|
||||
let filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : "petty"
|
||||
}
|
||||
]
|
||||
|
||||
let petty = await ItemDialog.createFromFilters(filters, 3, "Choisissez 3 Sorts de Magie Mineure")
|
||||
|
||||
|
||||
filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : [""]
|
||||
}
|
||||
]
|
||||
|
||||
let arcane = await ItemDialog.createFromFilters(filters, 6, "Choisissez 6 Sorts de Magie d'Arcane")
|
||||
|
||||
let items = petty.map(i => i.toObject()).concat(arcane.map(i => {
|
||||
let spell = i.toObject();
|
||||
spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`
|
||||
spell.system.lore.value = lore;
|
||||
return spell;
|
||||
}));
|
||||
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
@ -1,19 +1,9 @@
|
||||
let choices = await Promise.all([game.wfrp4e.utility.findItemId("PzimjNx9Ojq4g6mV"), game.wfrp4e.utility.findItemId("rOPmyLWa37e7s9v6")])
|
||||
let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisir une compétence")
|
||||
let choices = await Promise.all([warhammer.utility.findItemId("PzimjNx9Ojq4g6mV"), warhammer.utility.findItemId("rOPmyLWa37e7s9v6")])
|
||||
let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisissez a Skill")
|
||||
|
||||
items = items.map(i => i.toObject())
|
||||
items.forEach(i => i.system.advances.value = 20)
|
||||
|
||||
items.forEach(i => equip(i))
|
||||
items.forEach(i => i.system.equipped.value = true;)
|
||||
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.data.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.data.equipped = true
|
||||
else if (item.type == "trapping" && item.data.trappingType.value == "clothingAccessories")
|
||||
item.data.worn = true
|
||||
}
|
12
scripts/HdTuY2IGhdlMDOy3.js
Normal file
12
scripts/HdTuY2IGhdlMDOy3.js
Normal file
@ -0,0 +1,12 @@
|
||||
if (this.actor.system.details.experience.current < 100) {
|
||||
return this.script.notification(game.i18n.localize("SCRIPT.NotEnoughXP"))
|
||||
}
|
||||
|
||||
let item = await game.wfrp4e.utility.findItem("Animal Telepathy", "trait")
|
||||
this.actor.createEmbeddedDocuments("Item", [item]);
|
||||
let expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);
|
||||
expLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: "spent"});
|
||||
this.actor.update({
|
||||
"system.details.experience.spent": this.actor.details.experience.spent + 100,
|
||||
"system.details.experience.log": expLog
|
||||
});
|
6
scripts/HfZAQWoY8n3clLlo.js
Normal file
6
scripts/HfZAQWoY8n3clLlo.js
Normal file
@ -0,0 +1,6 @@
|
||||
if (!args.itemCreated) return;
|
||||
if (args.itemCreated.type !== "critical") return;
|
||||
if (args.itemCreated.system.location.value.toLowerCase() !== "head") return;
|
||||
if (Number(args.itemCreated.system.wounds.value) > 0) {
|
||||
this.script.message(game.i18n.format("SCRIPT.Sallet", {name: args.itemCreated.parent.name, wounds: args.itemCreated.system.wounds.value}))
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
let skill = `Divertissement (Chant)`
|
||||
let skill = `${game.i18n.localize("NAME.Entertain")} (${game.i18n.localize("SPEC.Singing")})`;
|
||||
let currentCareer = this.actor.system.currentCareer;
|
||||
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
|
||||
|
||||
if (!currentCareer) return
|
||||
|
||||
|
||||
let inCurrentCareer = currentCareer.system.skills.includes(skill);
|
||||
let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
|
||||
let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {};
|
||||
if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
|
||||
{
|
||||
@ -14,8 +14,8 @@ if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
|
||||
else
|
||||
{
|
||||
perfectPitchAdded[skill] = true;
|
||||
currentCareer.system.skills.push(skill);
|
||||
setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
|
||||
currentCareer.system.addedSkills.push(skill);
|
||||
foundry.utils.setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
|
||||
}
|
||||
|
||||
|
||||
|
1
scripts/IN4ZFOPooqJtNuIQ.js
Normal file
1
scripts/IN4ZFOPooqJtNuIQ.js
Normal file
@ -0,0 +1 @@
|
||||
return args.characteristic !== "s" && args.characteristic !== "t" && args.weapon?.system?.attackType !== "melee";
|
@ -3,21 +3,30 @@ if (this.actor.type != "character")
|
||||
return;
|
||||
}
|
||||
|
||||
let god = await ValueDialog.create("Saisir une Déité", "Béni")
|
||||
let god = await ValueDialog.create({text : "Enter a Deity", title : "Blessed"})
|
||||
|
||||
if (god)
|
||||
{
|
||||
let prayers = await game.wfrp4e.utility.findAll("prayer", "Chargement des Prières")
|
||||
let prayers = await warhammer.utility.findAllItems("prayer", "Loading Prayers")
|
||||
let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
|
||||
let godBlessings = game.wfrp4e.config.godBlessings[god.toLowerCase()] || [];
|
||||
if (god == "Old Faith")
|
||||
{
|
||||
blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Select any 6 Blessings", title : "Blessed"})
|
||||
}
|
||||
if (godBlessings.length)
|
||||
{
|
||||
blessings = blessings.concat(await Promise.all(godBlessings.filter(bls => !(blessings.map(i => i.uuid).includes(bls.uuid))).map(fromUuid)));
|
||||
}
|
||||
if (blessings.length)
|
||||
{
|
||||
this.script.scriptNotification("Ajout de " + blessings.map(i => i.name).join(", "))
|
||||
this.script.notification("Adding " + blessings.map(i => i.name).join(", "))
|
||||
await this.actor.createEmbeddedDocuments("Item", blessings, {fromEffect : this.effect.id})
|
||||
}
|
||||
else
|
||||
{
|
||||
this.script.scriptNotification(`Impossible de trouver des Bénédictions associées avec ${god}.`)
|
||||
this.script.notification(`Impossible de trouver any Blessings associated with ${god}.`)
|
||||
}
|
||||
this.item.updateSource({name : this.item.name.replace("Savoir divin", god)})
|
||||
this.item.updateSource({name : this.item.name.replace("Any", god)})
|
||||
await this.actor.update({"system.details.god.value": god})
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
let skill = `Langue (Magick)`
|
||||
let skill = `Language (Magick)`
|
||||
let currentCareer = this.actor.system.currentCareer;
|
||||
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
|
||||
|
||||
if (!currentCareer) return
|
||||
|
||||
|
||||
let inCurrentCareer = currentCareer.system.skills.includes(skill);
|
||||
let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
|
||||
let witchAdded = actor.getFlag("wfrp4e", "witchAdded") || {};
|
||||
if (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])
|
||||
{
|
||||
@ -14,6 +14,6 @@ if (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])
|
||||
else
|
||||
{
|
||||
witchAdded[skill] = true;
|
||||
currentCareer.system.skills.push(skill);
|
||||
setProperty(this.actor, "flags.wfrp4e.witchAdded", witchAdded)
|
||||
currentCareer.system.addedSkills.push(skill);
|
||||
foundry.utils.setProperty(this.actor, "flags.wfrp4e.witchAdded", witchAdded)
|
||||
}
|
6
scripts/JfOodll9a2Lw0fWg.js
Normal file
6
scripts/JfOodll9a2Lw0fWg.js
Normal file
@ -0,0 +1,6 @@
|
||||
let blinded = args.actor.hasCondition("blinded")
|
||||
if (blinded)
|
||||
{
|
||||
blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != "dialog")
|
||||
blinded.system._scripts = null;
|
||||
}
|
1
scripts/JhCMYHHYA860Kka8.js
Normal file
1
scripts/JhCMYHHYA860Kka8.js
Normal file
@ -0,0 +1 @@
|
||||
return !this.actor.attacker || args.item?.system?.attackType !== "melee" || args.skill?.name !== game.i18n.localize("NAME.Dodge");
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpente)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpentry)';
|
||||
const difficulty = 'hard';
|
||||
const target = 30;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
3
scripts/LgYyLg0Y2AQ1SKcS.js
Normal file
3
scripts/LgYyLg0Y2AQ1SKcS.js
Normal file
@ -0,0 +1,3 @@
|
||||
let amount = this.effect.sourceTest.result.overcast.usage.other.current ?? 0;
|
||||
|
||||
args.fields.successBonus += 2 + amount;
|
7
scripts/M0eOB2Jg9KzcN1gz.js
Normal file
7
scripts/M0eOB2Jg9KzcN1gz.js
Normal file
@ -0,0 +1,7 @@
|
||||
const uuids = [
|
||||
"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR", // Holy Visions
|
||||
"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X", // Sixth Sense
|
||||
];
|
||||
|
||||
const items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));
|
||||
await this.actor.createEmbeddedDocuments("Item", items, {fromEffect: this.effect.id});
|
7
scripts/MOZn375tGD2060cC.js
Normal file
7
scripts/MOZn375tGD2060cC.js
Normal file
@ -0,0 +1,7 @@
|
||||
const diff = foundry.utils.diffObject(this.item.toObject(), args.data);
|
||||
if (args.data?.system?.APdamage?.head > this.item.system.APdamage.head) {
|
||||
const result = await game.wfrp4e.tables.rollTable('armet-damage');
|
||||
this.script.message(result.result);
|
||||
if (result.total > 5)
|
||||
delete args.data.system.APdamage.head;
|
||||
}
|
@ -10,10 +10,10 @@ let characteristics = {
|
||||
"wp" : 15,
|
||||
"fel" : 0
|
||||
}
|
||||
let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Savoir (Magie)", "Perception"]
|
||||
let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Savoir (Magie)" , "Perception"]
|
||||
let skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]
|
||||
let talents = ["Magie des Arcanes", "Magie Mineure", "Seconde Vue"]
|
||||
let trappings = ["Arme simple", "(2M) Bâton de combat", "Robe de rituel incorporant des ingrédients et des fétiches"]
|
||||
let trappings = ["Arme simple", "(2M) Bâton de combat", "Ritual Dress incorporating many ingredients and fetishes"]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
@ -59,14 +59,14 @@ for (let trapping of trappings)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
items.push({name : trapping, type : "trapping", "system.trappingType.value" : "clothingAccessories"})
|
||||
//ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
|
||||
//ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
@ -74,13 +74,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
if (isNaN(parseInt(this.item.system.specification.value)))
|
||||
{
|
||||
let value = await ValueDialog.create("Saisir la valeur de Peur", this.item.name);
|
||||
let value = await ValueDialog.create({text : "Enter Fear value", title : this.effect.name});
|
||||
if (value)
|
||||
{
|
||||
this.item.updateSource({"system.specification.value" : value});
|
||||
|
3
scripts/Nk6qAalTmc6UI2XQ.js
Normal file
3
scripts/Nk6qAalTmc6UI2XQ.js
Normal file
@ -0,0 +1,3 @@
|
||||
const message = game.messages.get(args.options.message);
|
||||
const sl = message.system.sl;
|
||||
this.effect.setFlag("wfrp4e-archives3", "sl", sl);
|
1
scripts/Np8P8IPT2GYlrh6G.js
Normal file
1
scripts/Np8P8IPT2GYlrh6G.js
Normal file
@ -0,0 +1 @@
|
||||
return args.skill?.name !== `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})` && args.type !== "channelling";
|
@ -9,7 +9,7 @@ let filters = [
|
||||
}
|
||||
]
|
||||
|
||||
let petty = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 3, "Choisir 3 sorts de Magie Mineure")
|
||||
let petty = await ItemDialog.createFromFilters(filters, 3, "Choisissez 3 Sorts de Magie Mineure")
|
||||
|
||||
|
||||
filters = [
|
||||
@ -23,7 +23,7 @@ filters = [
|
||||
}
|
||||
]
|
||||
|
||||
let arcane = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 3, "Choisir 3 sorts d'Arcane")
|
||||
let arcane = await ItemDialog.createFromFilters(filters, 3, "Choisissez 3 Sorts de Magie d'Arcane")
|
||||
|
||||
let items = petty.concat(arcane).map(i => i.toObject())
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Réparation finie de<em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Voile';
|
||||
const difficulty = 'average';
|
||||
const target = 30;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,7 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
]
|
||||
};
|
||||
|
||||
|
1
scripts/PMNjdEAusVBfam09.js
Normal file
1
scripts/PMNjdEAusVBfam09.js
Normal file
@ -0,0 +1 @@
|
||||
return args.skill?.name === game.i18n.localize("NAME.Charm");
|
@ -1,6 +1,6 @@
|
||||
if (this.item.system.specification.value == "Size")
|
||||
{
|
||||
let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, "Choose Size");
|
||||
let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, "Choisissez Size");
|
||||
if (choice[0])
|
||||
{
|
||||
this.item.updateSource({"system.specification.value" : choice[0].name})
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Ingénieur)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Engineer)';
|
||||
const difficulty = 'easy';
|
||||
const target = 10;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,7 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpenter)';
|
||||
const difficulty = 'difficult';
|
||||
const target = 40;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,7 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
]
|
||||
};
|
||||
|
||||
|
8
scripts/QaEUhlvxFPzowH0v.js
Normal file
8
scripts/QaEUhlvxFPzowH0v.js
Normal file
@ -0,0 +1,8 @@
|
||||
args.actor.characteristics.ag.modifier -= 10;
|
||||
|
||||
if (args.actor.details.move.value > 3)
|
||||
{
|
||||
args.actor.details.move.value -= 1;
|
||||
if (args.actor.details.move.value < 3)
|
||||
args.actor.details.move.value = 3
|
||||
}
|
@ -10,7 +10,7 @@ let filters = [
|
||||
}
|
||||
]
|
||||
|
||||
let items = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 2, "Choisissez 2 Compétences pour y ajouter +20")
|
||||
let items = await ItemDialog.createFromFilters(filters, 2, "Choisissez 2 Skills to add +20")
|
||||
items = items.map(i => i.toObject())
|
||||
items.forEach(i => i.system.advances.value = 20)
|
||||
|
||||
|
@ -13,17 +13,17 @@
|
||||
let personalityQuirk = (await game.wfrp4e.tables.rollTable("personality-quirks", {hideDSN: true})).text;
|
||||
|
||||
|
||||
let templateItem = await game.wfrp4e.utility.findItemId(templateMap[template._id]);
|
||||
let templateItem = await warhammer.utility.findItemId(templateMap[template._id]);
|
||||
|
||||
let bio =
|
||||
`
|
||||
<p><strong>Template</strong>: ${template.text}</p>
|
||||
<p><strong>Bizarrerie Physique</strong>: ${physicalQuirk}</p>
|
||||
<p><strong>Etique de travail</strong>: ${workEthic}</p>
|
||||
<p><strong>Bizarrerie de personnalité</strong>: ${personalityQuirk}</p>
|
||||
<p><strong>Trait physique</strong>: ${physicalQuirk}</p>
|
||||
<p><strong>Ethique</strong>: ${workEthic}</p>
|
||||
<p><strong>Trait de personnalité</strong>: ${personalityQuirk}</p>
|
||||
`
|
||||
|
||||
this.script.scriptMessage(bio, {whisper : ChatMessage.getWhisperRecipients("GM")})
|
||||
this.script.message(bio, {whisper : ChatMessage.getWhisperRecipients("GM")})
|
||||
|
||||
await this.actor.update({"system.details.gmnotes.value" : bio})
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Répération finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpenter)';
|
||||
const difficulty = 'hard';
|
||||
const target = 40;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,14 +37,14 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Réparation finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Test de Maintenance Equipage';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Maintenance Crew Test';
|
||||
const difficulty = 'hard';
|
||||
const target = 80;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,6 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Strength';
|
||||
const difficulty = 'average';
|
||||
const target = 10;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Repair the ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,13 +37,13 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -1,4 +1,4 @@
|
||||
let characteristics = {
|
||||
let characteristics = {
|
||||
"ws" : -10,
|
||||
"bs" : -10,
|
||||
"s" : -5,
|
||||
@ -9,22 +9,22 @@
|
||||
"int" : 0,
|
||||
"wp" : 0,
|
||||
"fel" : 0
|
||||
}
|
||||
let skills = []
|
||||
let skillAdvancements = []
|
||||
let talents = []
|
||||
let trappings = []
|
||||
let items = []
|
||||
}
|
||||
let skills = []
|
||||
let skillAdvancements = []
|
||||
let talents = []
|
||||
let trappings = []
|
||||
let items = []
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
@ -37,10 +37,10 @@
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
@ -50,16 +50,16 @@
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
@ -67,18 +67,8 @@
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
12
scripts/SNjG7IvgQzvCGczR.js
Normal file
12
scripts/SNjG7IvgQzvCGczR.js
Normal file
@ -0,0 +1,12 @@
|
||||
if (this.actor.system.details.experience.current < 100) {
|
||||
return this.script.notification(game.i18n.localize("SCRIPT.NotEnoughXP"))
|
||||
}
|
||||
|
||||
let item = await game.wfrp4e.utility.findItem("Messenger", "trait")
|
||||
this.actor.createEmbeddedDocuments("Item", [item]);
|
||||
let expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);
|
||||
expLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: "spent"});
|
||||
this.actor.update({
|
||||
"system.details.experience.spent": this.actor.details.experience.spent + 100,
|
||||
"system.details.experience.log": expLog
|
||||
});
|
8
scripts/SThruXFhxUdNKCG4.js
Normal file
8
scripts/SThruXFhxUdNKCG4.js
Normal file
@ -0,0 +1,8 @@
|
||||
const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});
|
||||
await test.roll();
|
||||
|
||||
if (test.failed) {
|
||||
this.actor.addCondition('stunned');
|
||||
}
|
||||
|
||||
this.script.scriptNotification(`${this.actor.name} failed the Intelligence Test and gained Stunned Condition!`);
|
2
scripts/SUfCkHdJg7rttdM1.js
Normal file
2
scripts/SUfCkHdJg7rttdM1.js
Normal file
@ -0,0 +1,2 @@
|
||||
let amount = this.effect.sourceActor.system.characteristics.fel.bonus;
|
||||
args.actor.addCondition("blinded", amount);
|
85
scripts/TCtXPvDpbfz1yrVZ.js
Normal file
85
scripts/TCtXPvDpbfz1yrVZ.js
Normal file
@ -0,0 +1,85 @@
|
||||
let choice1 = [
|
||||
{
|
||||
type : "skill",
|
||||
name : "Melee (Basic)",
|
||||
diff : {
|
||||
system : {
|
||||
advances : {
|
||||
value : 20
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
let choice2 = [
|
||||
{
|
||||
type : "skill",
|
||||
name : "Melee (Two-Handed)",
|
||||
diff : {
|
||||
system : {
|
||||
advances : {
|
||||
value : 20
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
let choice = await new Promise((resolve, reject) => {
|
||||
new Dialog({
|
||||
title : "Choice",
|
||||
content :
|
||||
`<p>
|
||||
Select your choice
|
||||
</p>
|
||||
<ol>
|
||||
<li>Melee (Basic)</li>
|
||||
<li>Melee (Two-Handed)</li>
|
||||
</ol>
|
||||
`,
|
||||
buttons : {
|
||||
1 : {
|
||||
label : "Basic",
|
||||
callback : () => {
|
||||
resolve(choice1)
|
||||
}
|
||||
},
|
||||
2 : {
|
||||
label : "Two-Handed",
|
||||
callback : () => {
|
||||
resolve(choice2)
|
||||
}
|
||||
}
|
||||
}
|
||||
}).render(true)
|
||||
})
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
let items = []
|
||||
for (let c of choice)
|
||||
{
|
||||
let existing
|
||||
if (c.type == "skill")
|
||||
{
|
||||
existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
|
||||
if (existing && c.diff?.system?.advances?.value)
|
||||
{
|
||||
existing.system.advances.value += c.diff.system.advances.value
|
||||
}
|
||||
}
|
||||
|
||||
if (!existing)
|
||||
{
|
||||
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
||||
if (item)
|
||||
{
|
||||
item = item.toObject()
|
||||
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
|
||||
}
|
||||
else
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
@ -1,91 +1,91 @@
|
||||
let choice1 = [
|
||||
{
|
||||
type: "armour",
|
||||
name: "Chausses de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Chausses"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Cotte de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Coat"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Coiffe de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Coif"
|
||||
},
|
||||
]
|
||||
let choice2 = [
|
||||
{
|
||||
type: "armour",
|
||||
name: "Chausses de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Chausses"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Cotte de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Coat"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Coiffe de Mailles"
|
||||
type : "armour",
|
||||
name : "Mail Coif"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Jambières de Cuir"
|
||||
type : "armour",
|
||||
name : "Leather Leggings"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Calotte de Cuir"
|
||||
type : "armour",
|
||||
name : "Leather Skullcap"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Veste de Cuir"
|
||||
type : "armour",
|
||||
name : "Leather Jack"
|
||||
},
|
||||
]
|
||||
let choice3 = [
|
||||
{
|
||||
type: "armour",
|
||||
name: "Plastron d'acier"
|
||||
type : "armour",
|
||||
name : "Plate Breastplate"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Brassards"
|
||||
type : "armour",
|
||||
name : "Plate Bracers"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Heaume"
|
||||
type : "armour",
|
||||
name : "Plate Helm"
|
||||
},
|
||||
{
|
||||
type: "armour",
|
||||
name: "Jambières d'acier"
|
||||
type : "armour",
|
||||
name : "Plate Leggings"
|
||||
},
|
||||
]
|
||||
|
||||
let choice = await new Promise((resolve, reject) => {
|
||||
new Dialog({
|
||||
title: "Choix",
|
||||
content:
|
||||
title : "Choice",
|
||||
content :
|
||||
`<p>
|
||||
Selectionnez votre choix
|
||||
Select your choice
|
||||
</p>
|
||||
<ol>
|
||||
<li>Mailles</li>
|
||||
<li>Mailles & Cuir</li>
|
||||
<li>Plates</li>
|
||||
<li>Mail</li>
|
||||
<li>Mail & Leather</li>
|
||||
<li>Plate</li>
|
||||
</ol>
|
||||
`,
|
||||
buttons: {
|
||||
1: {
|
||||
label: "Mailles",
|
||||
callback: () => {
|
||||
buttons : {
|
||||
1 : {
|
||||
label : "Mail",
|
||||
callback : () => {
|
||||
resolve(choice1)
|
||||
}
|
||||
},
|
||||
2: {
|
||||
label: "Mailles & Cuir",
|
||||
callback: () => {
|
||||
2 : {
|
||||
label : "Mail & Leather",
|
||||
callback : () => {
|
||||
resolve(choice2)
|
||||
}
|
||||
},
|
||||
3: {
|
||||
label: "Plates",
|
||||
callback: () => {
|
||||
3 : {
|
||||
label : "Plate",
|
||||
callback : () => {
|
||||
resolve(choice3)
|
||||
}
|
||||
}
|
||||
@ -95,35 +95,35 @@ let choice = await new Promise((resolve, reject) => {
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
let items = []
|
||||
for (let c of choice) {
|
||||
for (let c of choice)
|
||||
{
|
||||
let existing
|
||||
if (c.type == "skill") {
|
||||
if (c.type == "skill")
|
||||
{
|
||||
existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
|
||||
if (existing && c.diff?.system?.advances?.value) {
|
||||
if (existing && c.diff?.system?.advances?.value)
|
||||
{
|
||||
existing.system.advances.value += c.diff.system.advances.value
|
||||
}
|
||||
}
|
||||
|
||||
if (!existing) {
|
||||
if (!existing)
|
||||
{
|
||||
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
||||
if (item) {
|
||||
if (item)
|
||||
{
|
||||
let equip = item.system.tags.has("equippable");
|
||||
item = item.toObject()
|
||||
equip(item);
|
||||
if (equip)
|
||||
{
|
||||
item.system.equipped.value = true;
|
||||
}
|
||||
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
|
||||
}
|
||||
else
|
||||
ui.notifications.warn(`Impossible de trouver ${c.name}`, { permanent: true })
|
||||
ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})
|
||||
}
|
||||
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item) {
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
10
scripts/U7lRf56BFaTfsC6B.js
Normal file
10
scripts/U7lRf56BFaTfsC6B.js
Normal file
@ -0,0 +1,10 @@
|
||||
const type = await ValueDialog.create({
|
||||
title: game.i18n.localize("SCRIPT.FellstaveDialogTitle"),
|
||||
text: game.i18n.localize("SCRIPT.FellstaveDialogText")
|
||||
}, "");
|
||||
|
||||
await this.effect.item.update({name: `${this.effect.item.name} (${type})`});
|
||||
const updates = this.effect.item.effects.map(e => {
|
||||
return {_id: e.id, name: e.name + ` (${type})`}
|
||||
});
|
||||
this.effect.item.updateEmbeddedDocuments("ActiveEffect", updates);
|
143
scripts/UQtXuQmUlTyDKqhe.js
Normal file
143
scripts/UQtXuQmUlTyDKqhe.js
Normal file
@ -0,0 +1,143 @@
|
||||
let characteristics = {
|
||||
"ws" : 10,
|
||||
"bs" : 20,
|
||||
"s" : 0,
|
||||
"t" : 10,
|
||||
"i" : 15,
|
||||
"ag" : 0,
|
||||
"dex" : 0,
|
||||
"int" : 40,
|
||||
"wp" : 45,
|
||||
"fel" : 10
|
||||
}
|
||||
let skills = ["Focalisation", "Calme", "Intimidate", "Langue (Magick)", "Langue (Nehekharan)", "Savoir (Magie)" , "Perception"]
|
||||
let skillAdvancements = [10, 20, 15, 15, 10, 10, 10]
|
||||
let talents = ["Magie des Arcanes", "Hardy", "Menaçant", "Magie Mineure", "Read/Write", "Seconde Vue"]
|
||||
let trappings = ["Arme simple"]
|
||||
let specialItems = [
|
||||
{name: "Mouldering Robes", type: "trapping", trappingType: "clothingAccessories" },
|
||||
{name: "Pouches containing ritual components", type: "trapping", trappingType: "clothingAccessories" },
|
||||
{name: "Staff", type: "weapon", damage: "SB+2"},
|
||||
{name: "Dark Magic (Necromancy)", type: "talent"},
|
||||
]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
|
||||
for (let item of specialItems) {
|
||||
let newItem
|
||||
if (item.type == "weapon") {
|
||||
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
||||
} else if (item.type == "trapping") {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
||||
} else {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
||||
}
|
||||
items.push(newItem.toObject())
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
if (skillItem)
|
||||
skillItem.system.advances.value += skillAdvancements[index]
|
||||
else
|
||||
{
|
||||
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
||||
skillItem = skillItem.toObject();
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
items.push(talentItem.toObject());
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
let filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : "petty"
|
||||
}
|
||||
]
|
||||
|
||||
let petty = (await ItemDialog.createFromFilters(filters, 3, "Choisissez 3 Sorts de Magie Mineure")).map(i => i.toObject());
|
||||
|
||||
|
||||
filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : ""
|
||||
}
|
||||
]
|
||||
|
||||
let arcane = (await ItemDialog.createFromFilters(filters, 2, "Choisissez 2 Sorts de Magie d'Arcane")).map(i => i.toObject());
|
||||
|
||||
filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "name",
|
||||
value: /^((?!\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)
|
||||
regex: true
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : "necromancy"
|
||||
}
|
||||
]
|
||||
|
||||
let necromancy = (await ItemDialog.createFromFilters(filters, 1, "Choisissez 1 Necromancy Spell")).map(i => i.toObject());
|
||||
|
||||
arcane.forEach(i => {
|
||||
i.img = "modules/wfrp4e-core/icons/spells/necromancy.png";
|
||||
i.system.lore.value = "necromancy";
|
||||
})
|
||||
let spells = [...petty, ...necromancy, ...arcane];
|
||||
|
||||
updateObj.name = updateObj.name += " " + this.effect.name
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items.concat(spells));
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpenter)';
|
||||
const difficulty = 'challenging';
|
||||
const target = 10;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Repair the ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,13 +37,13 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -1,89 +1,89 @@
|
||||
let choice1 = [
|
||||
{
|
||||
type : "armour",
|
||||
name : "Chausses de Mailles"
|
||||
name : "Mail Chausses"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Cotte de Mailles"
|
||||
name : "Mail Coat"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Coiffe de Mailles"
|
||||
name : "Mail Coif"
|
||||
},
|
||||
]
|
||||
let choice2 = [
|
||||
{
|
||||
type : "armour",
|
||||
name : "Chausses de Mailles"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Cotte de Mailles"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Coiffe de Mailles"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Jambières de Cuir"
|
||||
name : "Mail Chausses"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Calotte de Cuir"
|
||||
name : "Mail Coat"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Veste de Cuir"
|
||||
name : "Mail Coif"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Leather Leggings"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Leather Skullcap"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Leather Jack"
|
||||
},
|
||||
]
|
||||
let choice3 = [
|
||||
{
|
||||
type : "armour",
|
||||
name : "Plastron d'acier"
|
||||
name : "Plate Breastplate"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Brassards"
|
||||
name : "Plate Bracers"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Heaume"
|
||||
name : "Plate Helm"
|
||||
},
|
||||
{
|
||||
type : "armour",
|
||||
name : "Jambières d'acier"
|
||||
name : "Plate Leggings"
|
||||
},
|
||||
]
|
||||
|
||||
let choice = await Dialog.wait({
|
||||
title : "Choix",
|
||||
title : "Choice",
|
||||
content :
|
||||
`<p>
|
||||
Sélectionnez votre choix
|
||||
Select your choice
|
||||
</p>
|
||||
<ol>
|
||||
<li>Mailles</li>
|
||||
<li>Mailles & Cuir</li>
|
||||
<li>Plates</li>
|
||||
<li>Mail</li>
|
||||
<li>Mail & Leather</li>
|
||||
<li>Plate</li>
|
||||
</ol>
|
||||
`,
|
||||
buttons : {
|
||||
1 : {
|
||||
label : "Mailles",
|
||||
label : "Mail",
|
||||
callback : () => {
|
||||
return choice1
|
||||
}
|
||||
},
|
||||
2 : {
|
||||
label : "Mailles & Cuir",
|
||||
label : "Mail & Leather",
|
||||
callback : () => {
|
||||
return choice2
|
||||
}
|
||||
},
|
||||
3 : {
|
||||
label : "Plates",
|
||||
label : "Plate",
|
||||
callback : () => {
|
||||
return choice3
|
||||
}
|
||||
@ -110,8 +110,12 @@ for (let c of choice)
|
||||
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
||||
if (item)
|
||||
{
|
||||
let equip = item.system.tags.has("equippable");
|
||||
item = item.toObject()
|
||||
equip(item);
|
||||
if (equip)
|
||||
{
|
||||
item.system.equipped.value = true;
|
||||
}
|
||||
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
|
||||
}
|
||||
else
|
||||
@ -121,13 +125,3 @@ for (let c of choice)
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
@ -10,13 +10,13 @@ let characteristics = {
|
||||
"wp" : 10,
|
||||
"fel" : 10
|
||||
}
|
||||
let skills = ["Charme", "Focalisation", "Divertissement (Prophecie)", "Intuition"]
|
||||
let skills = ["Charm", "Focalisation", "Entertain (Prophecy)", "Intuition"]
|
||||
let skillAdvancements = [0, 0, 20, 10]
|
||||
let talents = ["Détection d’artefact", "Menaçant", "Sixième Sens"]
|
||||
let traits = ["Destinée", "Lanceur de sorts (Domaine de la Vie)", "Protection"]
|
||||
let talents = ["Detect Artefact", "Menaçant", "Sixième Sens"]
|
||||
let traits = ["Dooming", "Spellcaster (Lore of Life)", "Ward"]
|
||||
let trappings = []
|
||||
let items = [];
|
||||
let spells = ["Forêt d'épines"];
|
||||
let spells = ["Forest of Thorns"];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
@ -74,7 +74,7 @@ for (let trait of traits)
|
||||
|
||||
if (Number.isNumeric(traitVal))
|
||||
{
|
||||
traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
|
||||
traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
|
||||
traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
|
||||
}
|
||||
else
|
||||
@ -91,13 +91,13 @@ for (let trapping of trappings)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,7 +112,7 @@ for (let spell of spells)
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Could not find ${spell}`, {permanent : true})
|
||||
ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,14 +120,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.worn = true
|
||||
else if (item.type == "weapon")
|
||||
item.equipped = true
|
||||
else if (item.type == "trapping" && item.trappingType?.value == "clothingAccessories")
|
||||
item.worn = true
|
||||
}
|
1
scripts/VCnNWmRBH28Rx0JH.js
Normal file
1
scripts/VCnNWmRBH28Rx0JH.js
Normal file
@ -0,0 +1 @@
|
||||
return args.skill?.name.includes(game.i18n.localize("NAME.Stealth"))
|
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Repair the ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,7 +37,7 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
@ -46,7 +45,7 @@ const extendedTestData = {
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
]
|
||||
};
|
||||
|
||||
|
7
scripts/VXERNoc5IazQGuGO.js
Normal file
7
scripts/VXERNoc5IazQGuGO.js
Normal file
@ -0,0 +1,7 @@
|
||||
if (args.applyAP && args.modifiers.ap.metal)
|
||||
{
|
||||
args.modifiers.ap.ignored += args.modifiers.ap.metal
|
||||
args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : "Add Metal AP to Damage" })
|
||||
args.modifiers.ap.details.push("<strong>" + this.effect.name + "</strong>: Ignore Metal (" + args.modifiers.ap.metal + ")");
|
||||
args.modifiers.ap.metal = 0
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
let characteristics = {
|
||||
let characteristics = {
|
||||
"ws" : 0,
|
||||
"bs" : 0,
|
||||
"s" : 0,
|
||||
@ -9,22 +9,22 @@
|
||||
"int" : 10,
|
||||
"wp" : 5,
|
||||
"fel" : 5
|
||||
}
|
||||
let skills = ["Intuition", "Savoir (Local)", "Perception"]
|
||||
let skillAdvancements = [10, 10, 10]
|
||||
let talents = []
|
||||
let trappings = ["Cotte de Mailles", "Chausses de Mailles", "Coiffe de Mailles", "Arme simple"]
|
||||
let items = []
|
||||
}
|
||||
let skills = ["Intuition", "Lore (Local)", "Perception"]
|
||||
let skillAdvancements = [10, 10, 10]
|
||||
let talents = []
|
||||
let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Arme simple"]
|
||||
let items = []
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
@ -37,10 +37,10 @@
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
@ -50,16 +50,16 @@
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
equip(trappingItem)
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
@ -67,18 +67,8 @@
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
||||
|
||||
function equip(item)
|
||||
{
|
||||
if (item.type == "armour")
|
||||
item.system.worn.value = true
|
||||
else if (item.type == "weapon")
|
||||
item.system.equipped = true
|
||||
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||||
item.system.worn = true
|
||||
}
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Tailor)';
|
||||
const difficulty = 'difficult';
|
||||
const target = 40;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Repair the ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,14 +37,14 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
};
|
||||
|
12
scripts/Wqff6ICWYzvLDYC8.js
Normal file
12
scripts/Wqff6ICWYzvLDYC8.js
Normal file
@ -0,0 +1,12 @@
|
||||
if (this.actor.system.details.experience.current < 100) {
|
||||
return this.script.notification(game.i18n.localize("SCRIPT.NotEnoughXP"))
|
||||
}
|
||||
|
||||
let item = await game.wfrp4e.utility.findItem("Sensory Sharing", "trait")
|
||||
this.actor.createEmbeddedDocuments("Item", [item]);
|
||||
let expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);
|
||||
expLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: "spent"});
|
||||
this.actor.update({
|
||||
"system.details.experience.spent": this.actor.details.experience.spent + 100,
|
||||
"system.details.experience.log": expLog
|
||||
});
|
38
scripts/YJX7WnxzXXIVdH6P.js
Normal file
38
scripts/YJX7WnxzXXIVdH6P.js
Normal file
@ -0,0 +1,38 @@
|
||||
let lore = await ValueDialog.create({text : "Choisissez un Domaine", title: "Savoir"}, "", {"fire" : "Feu", "death" : "Mort", "metal" : "Métal", "shadow" : "Ombres"});
|
||||
|
||||
let filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : "petty"
|
||||
}
|
||||
]
|
||||
|
||||
let petty = await ItemDialog.createFromFilters(filters, 6, "Choisissez 3 Sorts de Magie Mineure")
|
||||
|
||||
|
||||
filters = [
|
||||
{
|
||||
property : "type",
|
||||
value : "spell"
|
||||
},
|
||||
{
|
||||
property : "system.lore.value",
|
||||
value : [""]
|
||||
}
|
||||
]
|
||||
|
||||
let arcane = await ItemDialog.createFromFilters(filters, 12, "Choisissez 12 Sorts de Magie d'Arcane")
|
||||
|
||||
let items = petty.map(i => i.toObject()).concat(arcane.map(i => {
|
||||
let spell = i.toObject();
|
||||
spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`
|
||||
spell.system.lore.value = lore;
|
||||
return spell;
|
||||
}));
|
||||
|
||||
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
102
scripts/YN8719gme9AxYtyY.js
Normal file
102
scripts/YN8719gme9AxYtyY.js
Normal file
@ -0,0 +1,102 @@
|
||||
let characteristics = {
|
||||
"ws" : 10,
|
||||
"bs" : 0,
|
||||
"s" : 5,
|
||||
"t" : 15,
|
||||
"i" : 20,
|
||||
"ag" : 15,
|
||||
"dex" : 20,
|
||||
"int" : 35,
|
||||
"wp" : 30,
|
||||
"fel" : 10
|
||||
}
|
||||
let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Commandement" , "Savoir (Magie)" , "Savoir (Théologie)", "Perception"]
|
||||
let skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]
|
||||
|
||||
let talents = ["Harmonisation Aethyrique", "Diction Instinctive", "Diction Instinctive", "Chance", "Sens de la Magie", "Menaçant", "Magie des Arcanes", "Magie Mineure", "Seconde Vue", "Sixième Sens"]
|
||||
let trappings = ["Arme simple", "Robes", "(2M) Bâton de combat"]
|
||||
let specialItems = [
|
||||
{name: "Objet magique", type: "trapping", trappingType: "misc" },
|
||||
]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
|
||||
for (let item of specialItems) {
|
||||
let newItem
|
||||
if (item.type == "weapon") {
|
||||
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
||||
} else if (item.type == "trapping") {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
||||
} else {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
||||
}
|
||||
items.push(newItem.toObject())
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
if (skillItem)
|
||||
skillItem.system.advances.value += skillAdvancements[index]
|
||||
else
|
||||
{
|
||||
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
||||
skillItem = skillItem.toObject();
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
items.push(talentItem.toObject());
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
let ride = await Dialog.confirm({title : "Skill", content : "Add Chaos Steed and +20 Ride (Horse)?"})
|
||||
|
||||
if (ride)
|
||||
{
|
||||
let skill = await game.wfrp4e.utility.findSkill("Ride (Horse)")
|
||||
skill = skill.toObject();
|
||||
skill.system.advances.value = 20;
|
||||
items = items.concat({name : "Chaos Steed", type: "trapping", "system.trappingType.value" : "misc"}, skill)
|
||||
}
|
||||
|
||||
|
||||
updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
@ -1,4 +1,4 @@
|
||||
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpentry)';
|
||||
const difficulty = 'easy';
|
||||
const target = 10;
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Repair the ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,14 +37,14 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -1,5 +1,5 @@
|
||||
const repaired_message = `<p>Répération finie de <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Métier (Charpentier)';
|
||||
const repaired_message = `<p>Réparation finie <em>${this.item.name}</em>.</p>`;
|
||||
const test = 'Trade (Carpentry)';
|
||||
const difficulty = 'difficult';
|
||||
const target = 30;
|
||||
|
||||
@ -24,11 +24,10 @@ const extendedTestData = {
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
name: `Réparer le ${this.item.name}`,
|
||||
icon: this.item.img,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
applicationData: {
|
||||
name: `Réparer ${this.item.name}`,
|
||||
img: this.item.img,
|
||||
system: {
|
||||
transferData : {
|
||||
type: "document",
|
||||
documentType: "Item"
|
||||
},
|
||||
@ -38,14 +37,14 @@ const extendedTestData = {
|
||||
script: `
|
||||
let id = this.item.flags.wfrp4e.fromEffect;
|
||||
let effect = this.actor.appliedEffects.find(e => e.id === id);
|
||||
this.script.scriptMessage("${repaired_message}");
|
||||
this.script.message("${repaired_message}");
|
||||
await effect.item.delete();
|
||||
`,
|
||||
trigger: "deleteEffect"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
};
|
||||
|
1
scripts/ZgF1sYdbAKaOuHmK.js
Normal file
1
scripts/ZgF1sYdbAKaOuHmK.js
Normal file
@ -0,0 +1 @@
|
||||
return args.skill?.name !== game.i18n.localize("NAME.Charm");
|
85
scripts/ZingXNvYyZ2BEvfY.js
Normal file
85
scripts/ZingXNvYyZ2BEvfY.js
Normal file
@ -0,0 +1,85 @@
|
||||
let characteristics = {
|
||||
"ws" : 10,
|
||||
"bs" : 0,
|
||||
"s" : 5,
|
||||
"t" : 5,
|
||||
"i" : 10,
|
||||
"ag" : 0,
|
||||
"dex" : 0,
|
||||
"int" : 0,
|
||||
"wp" : 0,
|
||||
"fel" : 0
|
||||
}
|
||||
let skills = ["Calme", "Equive", "Langue (Bataile)"]
|
||||
let skillAdvancements = [10, 10, 10]
|
||||
|
||||
let talents = ["Combat Instinctif", "Déterminé"]
|
||||
let trappings = ["Plastron d'acier", "Brassards", "Heaume", "Jambières d'acier"]
|
||||
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
if (skillItem)
|
||||
skillItem.system.advances.value += skillAdvancements[index]
|
||||
else
|
||||
{
|
||||
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
||||
skillItem = skillItem.toObject();
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
items.push(talentItem.toObject());
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
let weapons = await warhammer.utility.findAllItems("weapon", "Chargement des armes");
|
||||
|
||||
items = items.concat((await game.wfrp4e.apps.ItemDialog.create([await fromUuid("Compendium.wfrp4e-core.items.Item.1zaqojk0Oq1m8vYv"), await fromUuid("Compendium.wfrp4e-core.items.Item.bBX8MP6QfcyU6Fy3")], 1, "Choisissez a Weapon")) || [])
|
||||
|
||||
let choices = weapons.filter(i => i.system.properties.qualities.shield || i.system.weaponGroup.value == "polearm" || i.system.weaponGroup.value == "twohanded");
|
||||
|
||||
items = items.concat(await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisissez un bouclier ou une Arme d'Hast ou une Arme à deux-mains"));
|
||||
|
||||
updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
1
scripts/ZsOHDb7XwmuUUWPL.js
Normal file
1
scripts/ZsOHDb7XwmuUUWPL.js
Normal file
@ -0,0 +1 @@
|
||||
return args.characteristic === 'fel';
|
90
scripts/aeBetniKqq5SD9Ou.js
Normal file
90
scripts/aeBetniKqq5SD9Ou.js
Normal file
@ -0,0 +1,90 @@
|
||||
let characteristics = {
|
||||
"ws" : 30,
|
||||
"bs" : 20,
|
||||
"s" : 20,
|
||||
"t" : 25,
|
||||
"i" : 20,
|
||||
"ag" : 0,
|
||||
"dex" : 0,
|
||||
"int" : 30,
|
||||
"wp" : 40,
|
||||
"fel" : 30
|
||||
}
|
||||
let skills = ["Intimidate", "Langue (Classical)", "Commandement" , "Lore (Warfare)", "Lore (History)", "Perception"]
|
||||
let skillAdvancements = [20, 30, 20, 30, 20, 20]
|
||||
let talents = ["Combat Aware", "Combat Reflexes", "Drilled", "Menaçant", "Robust", "Strike Mighty Blow", "Strike Mighty Blow", "War Leader"]
|
||||
let trappings = ["Arme simple", "Plate Breastplate", "Plate Helm", "Plate Leggings"]
|
||||
let specialItems = [
|
||||
]
|
||||
let items = [];
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||||
}
|
||||
|
||||
for (let item of specialItems) {
|
||||
let newItem
|
||||
if (item.type == "weapon") {
|
||||
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
||||
} else if (item.type == "trapping") {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
||||
} else {
|
||||
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
||||
}
|
||||
items.push(newItem.toObject())
|
||||
}
|
||||
|
||||
for (let index = 0; index < skills.length; index++)
|
||||
{
|
||||
let skill = skills[index]
|
||||
let skillItem;
|
||||
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||||
if (skillItem)
|
||||
skillItem.system.advances.value += skillAdvancements[index]
|
||||
else
|
||||
{
|
||||
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
||||
skillItem = skillItem.toObject();
|
||||
skillItem.system.advances.value = skillAdvancements[index];
|
||||
items.push(skillItem);
|
||||
}
|
||||
}
|
||||
|
||||
for (let talent of talents)
|
||||
{
|
||||
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||||
if (talentItem)
|
||||
{
|
||||
items.push(talentItem.toObject());
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
for (let trapping of trappings)
|
||||
{
|
||||
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||||
if (trappingItem)
|
||||
{
|
||||
trappingItem = trappingItem.toObject()
|
||||
|
||||
trappingItem.system.equipped.value = true;
|
||||
|
||||
items.push(trappingItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||||
}
|
||||
}
|
||||
|
||||
updateObj.name = updateObj.name += " " + this.effect.name
|
||||
|
||||
await this.actor.update(updateObj)
|
||||
console.log(">>>>>>><", items)
|
||||
this.actor.createEmbeddedDocuments("Item", items);
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user