Compare commits

..

No commits in common. "v10" and "foundryvtt-wh4-lang-fr-8.2.0" have entirely different histories.

16 changed files with 25 additions and 15 deletions

View File

@ -8,7 +8,7 @@
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "8.2.1",
"version": "8.2.0",
"esmodules": [
"modules/babele-register.js",
"modules/addon-register.js",
@ -117,7 +117,7 @@
}
],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-8.2.1.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-8.2.0.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "12",

View File

@ -257,7 +257,7 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
});
if (game.user.isGM && patchFinished) {
ChatMessage.create({
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div><div>Derniers changements : Support wfrp4 v8.X, import de personnage OK</div></ul>",
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div><div>Derniers changements : correction pour acteurs de RNHD et ajout des traductions des items de Aventures à Ubesreik 1 (François Cheminade)</div></ul>",
user: game.user.id,
whisper: ChatMessage.getWhisperRecipients("GM")
});

View File

@ -364,7 +364,7 @@ Hooks.once('init', () => {
let s1 = res[1].trim(); // No () in talents table
translItem = game.babele.translate(compData.metadata.id, { name: s1 }, true)
let translw = translItem?.name || undefined
//console.log("Search talent name:", compData.metadata.id, s1, translw);
console.log("Search talent name:", compData.metadata.id, s1, translw);
if (translw && translw != s1) {
transl = translw + " (" + subword + ")";
}

View File

@ -1,8 +1,18 @@
/************************************************************************************/
// Some internal test strings
let strfr = `LA TERREUR DE LA TEUFEL, TROLL DE RIVIÈRE RUSÉ
M CC CT F E I Ag Dex Int FM Soc B
4 40 15 55 45 20 15 15 30 20 5 38
M
CC CT
F
E
I
Ag Dex Int FM Soc B
4
40 15
55
45
20
15 15 30 20 5 38
Traits : Amphibie, Arme +9, Armure (2), Dur à Cuire, Insensible
à la douleur, Morsure +8, Régénération, Taille (Grande), Vision
Nocturne, Vomissement`
@ -42,7 +52,7 @@ import "./xregexp-all.js";
const us_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
const fr_carac = 'm\\s+cc\\s+ct\\s+f\\s+e\\s+i\\s+agi?\\s+dex\\s+int\\s+fm\\s+soc\\s+b';
const carac_val = '(?<m>[0-9\\-]+)\\s+(?<ws>[0-9\\-]+)\\s+(?<bs>[0-9\\-]+)\\s+(?<s>[0-9\\-]+)\\s+(?<t>[0-9\\-]+)\\s+(?<i>[0-9\\-]+)\\s+(?<ag>[0-9\\-]+)\\s+(?<dex>[0-9\\-]+)\\s+(?<int>[0-9\\-]+)\\s+(?<wp>[0-9\\-]+)\\s+(?<fel>[0-9\\-]+)\\s+(?<w>[0-9\\-\*]+)';
const name_val = '(?<name>[a-zA-Zéèêâôïäüù\\s\\-,\']*)[\\s\\r\\na-zA-Zéèêâôïäüù]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
const name_val = '(?<name>[a-zA-Z\\s\\-,\']*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
let sectionDataFR = [
{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
{ name: "skill", toFind: "Compétences\\s*:", secondParse: '(?<name>[a-zàéè\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
@ -236,7 +246,7 @@ function __patchName(name) {
/************************************************************************************/
export default async function statParserFR(statString, type = "npc") {
let model = foundry.utils.duplicate(game.model.Actor[type]);
let model = foundry.utils.duplicate(game.system.model.Actor[type]);
// Patch wront/strange carac value before processing
statString = statString.replace(/ /g, " 0")
@ -298,14 +308,14 @@ export default async function statParserFR(statString, type = "npc") {
let resCarac = XRegExp.exec(statString, reg2) // resr contains all carac found
// Setup carac
console.log("CARAC", resCarac)
//console.log("CARAC", resCarac)
if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"] // Auto patch
model.details.move.value = Number(resCarac["m"])
for (let key in model.characteristics) {
if (resCarac[key] === '-') resCarac[key] = 0
model.characteristics[key].initial = Number(resCarac[key])
}
console.log("CARAC", model.characteristics);
//console.log("CARAC", model.characteristics);
// Search position of skills/talents/...
for (let def of sectionData) {
@ -414,11 +424,11 @@ export default async function statParserFR(statString, type = "npc") {
}
if (!itemFound && name) {
if (name.toLowerCase().includes("armor") || name.toLowerCase().includes("armure") || name.toLowerCase().includes("armour")) {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armour", system: game.model.Item.armour })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armour", system: game.system.model.Item.armor })
} else if (name.toLowerCase().includes("weapon") || name.toLowerCase().includes("arme")) {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.model.Item.weapon })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.system.model.Item.weapon })
} else {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.model.Item.trapping })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.system.model.Item.trapping })
itemFound.system.trappingType.value = "misc"
if (name.toLowerCase().includes("cloth")) {
itemFound.system.trappingType.value = "clothingAccessories"
@ -447,7 +457,7 @@ export default async function statParserFR(statString, type = "npc") {
itemFound = await __findItem(name, "spell");
}
if (!itemFound && name) { // Auto-create the spell name
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.model.Item.spell })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.system.model.Item.spell })
itemFound = itemFound.toObject();
}
} else if (def.name == 'mutation') {
@ -497,7 +507,7 @@ export default async function statParserFR(statString, type = "npc") {
}
//DEBUG : console.log("EFFECTS", effects)
return { name, type, system: model, items: globalItemList, effects }
return { name, type, data: model, items: globalItemList, effects }
}
// If the carac string has not been found

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.