Ajout des possessions de classe dans la création de personnage #91
17
fr.json
17
fr.json
@ -1523,14 +1523,19 @@
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"Academics": "Lettrés",
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"Academics": "Lettrés",
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"Academic": "Lettré",
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"Academic": "Lettré",
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"Burgher": "Citadins",
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"Burghers": "Citadins",
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"Rogues": "Roublards",
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"Burgher": "Citadin",
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"Rogues": "Roublards",
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"Rogue": "Roublard",
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"Riverfolk": "Riverains",
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"Riverfolk": "Riverains",
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"Peasants": "Ruraux",
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"Peasants": "Ruraux",
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"Peasant": "Ruraux",
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"Peasant": "Rural",
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"Warrior": "Guerriers",
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"Warriors": "Guerriers",
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"Ranger": "Itinérants",
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"Warrior": "Guerrier",
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"Courtier": "Courtisans",
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"Rangers": "Itinérants",
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"Ranger": "Itinérant",
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"Courtiers": "Courtisans",
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"Courtier": "Courtisan",
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"Calvalry": "Cavalerie",
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"Calvalry": "Cavalerie",
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"Flail": "Fléau",
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"Flail": "Fléau",
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@ -176,6 +176,12 @@ export class WH4FRPatchConfig {
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game.wfrp4e.config.species["welf"] = "Elfe Sylvain";
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game.wfrp4e.config.species["welf"] = "Elfe Sylvain";
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}
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}
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if (game.wfrp4e.config.classTrappings) {
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for(const c of Object.keys(game.wfrp4e.config.classTrappings)) {
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game.wfrp4e.config.classTrappings[game.i18n.localize(c)] = game.wfrp4e.config.classTrappings[c];
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}
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}
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this.patch_species_skills();
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this.patch_species_skills();
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this.patch_species_talents();
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this.patch_species_talents();
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this.patch_subspecies();
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this.patch_subspecies();
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