let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, "Choose Location"); let location = choice[0].id; let itemTargeted = this.actor.items.get(this.effect.getFlag("wfrp4e", "itemTargets")[0]) if (itemTargeted) { itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1}) }