if (!["Goblin", "Orc"].includes(this.actor.system.details.species.value)) { let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { appendTitle: ` - ${this.effect.name}` }) await test.roll(); if (test.failed) { let infection = await fromUuid("Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg") this.actor.createEmbeddedDocuments("Item", [infection]) } } // Since wounds change when the effect is deleted, need to wait until after // the max wounds have been recalculated to apply damage game.wfrp4e.utility.sleep(1000).then(async () => { let roll = await new Roll("1d10").roll(); roll.toMessage(this.script.getChatData()); this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true })) })