if (args.totalWoundLoss > 0) { let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : " - " + this.effect.name}) await test.roll(); if (test.failed) { args.totalWoundLoss += 5; args.modifiers.other.push({label : this.effect.name, value : 5}) } }