let sourceActor = this.effect.sourceActor; let damage = args.totalWoundLoss; let tb = sourceActor.system.characteristics.t.bonus args.abort = `${this.effect.name}: Damage applied to ${sourceActor.name}`; let message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}) this.script.scriptMessage(message.replace(`${tb} TB`, `${tb} × 2 TB`)) args.abort = true;