if (this.actor.type == "character") this.actor.corruptionDialog("minor") let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name}) await test.roll(); if(test.failed) { await this.actor.addCondition("unconscious"); let secondTest = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields : {difficulty : "easy"}, skipTargets: true, appendTitle : " - Despair"}) await secondTest.roll(); if(secondTest.failed) { await this.actor.addCondition("fatigued"); } }