let halve; if (args.opposedTest.attackerTest.item?.type != "spell") { halve = await Dialog.confirm({title : this.effect.name, content : "Halve Damage? (Halves all damage other than fire, cold, and magic)"}) } else { halve = false; } if (halve) { args.totalWoundLoss /= 2; args.modifiers.other.push({label : this.effect.name, details : "Halved", value : "× 0.5"}) }