let test = await args.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name}) await test.roll(); if (test.succeeded) { if (args.totalWoundLoss <= parseInt(test.result.SL)) { args.abort = `${this.effect.name}: Attack deflected and reflected` } args.modifiers.other.push({label : this.effect.name, value : -1 * parseInt(test.result.SL)}) }