let test = await args.actor.setupSkill("Dodge", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); let damage = parseInt(this.effect.sourceTest.result.SL) if (test.succeded) { damage = damage + 8 - parseInt(test.result.SL) } else { damage = damage + 10 this.actor.addCondition("entangled", 3) } this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : "roll", suppressMsg: true}))