if (this.actor.system.status.advantage.value == 0) { return this.script.scriptNotification("Not enough Advantage!", "error") } let hatred = await fromUuid("Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0") let frenzy = await fromUuid("Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q"); if (this.actor.system.status.advantage.value >= 3) { this.script.scriptNotification(`Adding ${frenzy.name}`) this.actor.setAdvantage(0) this.actor.createEmbeddedDocuments("Item", [frenzy]) } else if (this.actor.system.status.advantage.value >= 1) { let data = hatred.toObject(); data.system.specification.value = "Close Combat opponents" this.script.scriptNotification(`Adding ${hatred.name}`) this.actor.setAdvantage(0) this.actor.createEmbeddedDocuments("Item", [data]) }