let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active)); effects.splice(effects.length - 1); if (effects.length == 0) { return this.script.scriptNotification("All Effects have been used. Reset to select them again") } let choice = await ItemDialog.create(effects, 1, "Choose Power to Gain"); if (choice[0]) { choice[0].update({disabled : true}) let effect = choice[0].convertToApplied(); effect.name += ` (${this.effect.name})` this.actor.createEmbeddedDocuments("ActiveEffect", [effect]); }