let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Corruption Point Gained" } }) await test.roll(); if (test.failed && args.actor.type == "character") { let msg = "" msg += `

${this.actor.prototypeToken.name} gained a Corruption point

` if (test.result.roll % 11 == 0 || test.result.roll == 100) { msg += `${args.actor.prototypeToken.name} gains a mutation (@Table[expandedmutatephys]{Physical} or @Table[expandedmutatemental]{Mental}) and gains @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Chaos Magic (Tzeentch)}` } this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients("GM")}) await this.actor.update({ "system.status.corruption.value": parseInt(args.actor.status.corruption.value) + 1 }) }