if (this.actor.type != "character") { return; } let god = await ValueDialog.create("Enter a Deity", "Blessed") if (god) { let prayers = await game.wfrp4e.utility.findAll("prayer", "Loading Prayers") let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing") if (blessings.length) { this.script.scriptNotification("Adding " + blessings.map(i => i.name).join(", ")) await this.actor.createEmbeddedDocuments("Item", blessings, {fromEffect : this.effect.id}) } else { this.script.scriptNotification(`Could not find any Blessings associated with ${god}.`) } this.item.updateSource({name : this.item.name.replace("Any", god)}) await this.actor.update({"system.details.god.value": god}) }