let caster = this.effect.sourceActor; if (caster) { let healed= caster.system.characteristics.wp.bonus + caster.system.characteristics.int.bonus await this.actor.modifyWounds(healed); this.script.scriptMessage(`${this.actor.prototypeToken.name} regains ${healed} Wounds`) } let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "vhard"}, context : {success : "1 Corruption point that was gained within the last hour is removed.", failure: "Nothing happens"}}) await test.roll();