if (args.totalWoundLoss <= 7) return; let options = { appendTitle : " – " + this.effect.name, skipTargets: true, fields: {difficulty: 'average'}, characteristic: 'wp', } let test = await args.actor.setupSkill('Cool', options); await test.roll(); if (!test.succeeded) { const targetId = this.effect.getFlag("wfrp4e", "target"); const target = canvas.scene.tokens.get(targetId); await this.effect.delete(); args.extraMessages.push(`${args.actor.name} lost ${args.totalWoundLoss} Wounds to an attack, which caused it to let go of ${target.name}.`); }