if (this.item.system.quantity.value) { this.item.system.reduceQuantity(); let test = await this.actor.setupSkill(game.i18n.localize("NAME.Heal"), { appendTitle: ` - ${this.effect.name}`, skipTargets: true }) await test.roll(); if (test.succeeded) { let actor = Array.from(game.user.targets)[0]?.actor || this.actor; actor.applyEffect({ effectData: [this.item.effects.contents[0].convertToApplied()] }) } else { this.script.scriptNotification("Heal Test failed!", "error") } } else { this.script.scriptNotification("None left!", "error") }