let animalCare = this.actor.itemTypes.skill.find(s => s.name === game.i18n.localize("NAME.AnimalCare")); let animalTrainings = this.actor.itemTypes.skill.filter(s => s.name.includes(game.i18n.localize("NAME.AnimalTraining"))); if (animalCare) animalCare.system.modifier.value += 20; for (let training of animalTrainings) { training.system.modifier.value += 30; }